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Kodi Docs 20.0
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This is the complete list of members for CConvolutionShaderSeparable, including all inherited members.
| CConvolutionShader()=default | CConvolutionShader | protected |
| CConvolutionShaderSeparable()=default | CConvolutionShaderSeparable | explicit |
| ChooseIntermediateD3DFormat() | CConvolutionShaderSeparable | protected |
| ChooseKernelD3DFormat() | CConvolutionShader | protectedvirtual |
| ClearIntermediateRenderTarget() | CConvolutionShaderSeparable | protected |
| Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutputShader=nullptr) override | CConvolutionShaderSeparable | virtual |
| CreateHQKernel(ESCALINGMETHOD method) | CConvolutionShader | protectedvirtual |
| CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) | CWinShader | protectedvirtual |
| CreateIntermediateRenderTarget(unsigned int width, unsigned int height) | CConvolutionShaderSeparable | protected |
| CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) | CWinShader | protectedvirtual |
| CWinShader()=default | CWinShader | protected |
| Execute(const std::vector< CD3DTexture * > &targets, unsigned int vertexIndexStep) | CWinShader | protectedvirtual |
| LoadEffect(const std::string &filename, DefinesMap *defines) | CWinShader | protectedvirtual |
| LockVertexBuffer(void **data) | CWinShader | protectedvirtual |
| m_effect | CWinShader | protected |
| m_floattex | CConvolutionShader | protected |
| m_HQKernelTexture | CConvolutionShader | protected |
| m_KernelFormat | CConvolutionShader | protected |
| m_pOutShader | CConvolutionShader | protected |
| m_rgba | CConvolutionShader | protected |
| m_target | CWinShader | protected |
| PrepareParameters(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int destWidth, unsigned int destHeight, CRect sourceRect, CRect destRect) | CConvolutionShaderSeparable | protected |
| Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange) override | CConvolutionShaderSeparable | virtual |
| SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange) override | CConvolutionShaderSeparable | protectedvirtual |
| SetStepParams(unsigned iPass) override | CConvolutionShaderSeparable | protectedvirtual |
| UnlockVertexBuffer() | CWinShader | protectedvirtual |
| ~CConvolutionShader()=default | CConvolutionShader | virtual |
| ~CConvolutionShaderSeparable()=default | CConvolutionShaderSeparable | |
| ~CWinShader()=default | CWinShader | protectedvirtual |