Kodi Docs 20.0
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CConvolutionShaderSeparable Member List

This is the complete list of members for CConvolutionShaderSeparable, including all inherited members.

CConvolutionShader()=defaultCConvolutionShaderprotected
CConvolutionShaderSeparable()=defaultCConvolutionShaderSeparableexplicit
ChooseIntermediateD3DFormat()CConvolutionShaderSeparableprotected
ChooseKernelD3DFormat()CConvolutionShaderprotectedvirtual
ClearIntermediateRenderTarget()CConvolutionShaderSeparableprotected
Create(ESCALINGMETHOD method, const std::shared_ptr< COutputShader > &pOutputShader=nullptr) overrideCConvolutionShaderSeparablevirtual
CreateHQKernel(ESCALINGMETHOD method)CConvolutionShaderprotectedvirtual
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements)CWinShaderprotectedvirtual
CreateIntermediateRenderTarget(unsigned int width, unsigned int height)CConvolutionShaderSeparableprotected
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize)CWinShaderprotectedvirtual
CWinShader()=defaultCWinShaderprotected
Execute(const std::vector< CD3DTexture * > &targets, unsigned int vertexIndexStep)CWinShaderprotectedvirtual
LoadEffect(const std::string &filename, DefinesMap *defines)CWinShaderprotectedvirtual
LockVertexBuffer(void **data)CWinShaderprotectedvirtual
m_effectCWinShaderprotected
m_floattexCConvolutionShaderprotected
m_HQKernelTextureCConvolutionShaderprotected
m_KernelFormatCConvolutionShaderprotected
m_pOutShaderCConvolutionShaderprotected
m_rgbaCConvolutionShaderprotected
m_targetCWinShaderprotected
PrepareParameters(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int destWidth, unsigned int destHeight, CRect sourceRect, CRect destRect)CConvolutionShaderSeparableprotected
Render(CD3DTexture &sourceTexture, CD3DTexture &target, CRect sourceRect, CRect destRect, bool useLimitRange) overrideCConvolutionShaderSeparablevirtual
SetShaderParameters(CD3DTexture &sourceTexture, float *texSteps, int texStepsCount, bool useLimitRange) overrideCConvolutionShaderSeparableprotectedvirtual
SetStepParams(unsigned iPass) overrideCConvolutionShaderSeparableprotectedvirtual
UnlockVertexBuffer()CWinShaderprotectedvirtual
~CConvolutionShader()=defaultCConvolutionShadervirtual
~CConvolutionShaderSeparable()=defaultCConvolutionShaderSeparable
~CWinShader()=defaultCWinShaderprotectedvirtual