| CheatReset() | kodi::addon::CInstanceGame | inlinevirtual |
| CInstanceGame() | kodi::addon::CInstanceGame | inline |
| CloseGame(void) | kodi::addon::CInstanceGame | inline |
| ConnectController(bool connect, const std::string &port_address, const std::string &controller_id) | kodi::addon::CInstanceGame | inlinevirtual |
| CreateInstance(int instanceType, const std::string &instanceID, KODI_HANDLE instance, const std::string &version, KODI_HANDLE &addonInstance) | kodi::addon::IAddonInstance | inlinevirtual |
| Deserialize(const uint8_t *data, size_t size) | kodi::addon::CInstanceGame | inlinevirtual |
| EnableKeyboard(bool enable, const std::string &controller_id) | kodi::addon::CInstanceGame | inlinevirtual |
| EnableMouse(bool enable, const std::string &controller_id) | kodi::addon::CInstanceGame | inlinevirtual |
| Extensions(std::vector< std::string > &extensions) | kodi::addon::CInstanceGame | inline |
| FreeTopology(game_input_topology *topology) | kodi::addon::CInstanceGame | inlinevirtual |
| GameClientDllPath() const | kodi::addon::CInstanceGame | inline |
| GetGameTiming(game_system_timing &timing_info) | kodi::addon::CInstanceGame | inlinevirtual |
| GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size) | kodi::addon::CInstanceGame | inlinevirtual |
| GetRegion() | kodi::addon::CInstanceGame | inlinevirtual |
| GetTopology() | kodi::addon::CInstanceGame | inlinevirtual |
| HasFeature(const std::string &controller_id, const std::string &feature_name) | kodi::addon::CInstanceGame | inlinevirtual |
| HwContextDestroy() | kodi::addon::CInstanceGame | inlinevirtual |
| HwContextReset() | kodi::addon::CInstanceGame | inlinevirtual |
| HwGetProcAddress(const char *sym) | kodi::addon::CInstanceGame | inline |
| IAddonInstance(ADDON_TYPE type, const std::string &version) | kodi::addon::IAddonInstance | inlineexplicit |
| InputEvent(const game_input_event &event) | kodi::addon::CInstanceGame | inlinevirtual |
| KodiInputEvent(const game_input_event &event) | kodi::addon::CInstanceGame | inline |
| LoadGame(const std::string &url) | kodi::addon::CInstanceGame | inlinevirtual |
| LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls) | kodi::addon::CInstanceGame | inlinevirtual |
| LoadStandalone() | kodi::addon::CInstanceGame | inlinevirtual |
| m_id | kodi::addon::IAddonInstance | |
| m_kodiVersion | kodi::addon::IAddonInstance | |
| m_type | kodi::addon::IAddonInstance | |
| ProfileDirectory() const | kodi::addon::CInstanceGame | inline |
| ProxyDllPaths(std::vector< std::string > &paths) | kodi::addon::CInstanceGame | inline |
| RequiresGameLoop() | kodi::addon::CInstanceGame | inlinevirtual |
| Reset() | kodi::addon::CInstanceGame | inlinevirtual |
| ResourceDirectories(std::vector< std::string > &dirs) | kodi::addon::CInstanceGame | inline |
| RunFrame() | kodi::addon::CInstanceGame | inlinevirtual |
| Serialize(uint8_t *data, size_t size) | kodi::addon::CInstanceGame | inlinevirtual |
| SerializeSize() | kodi::addon::CInstanceGame | inlinevirtual |
| SetCheat(unsigned int index, bool enabled, const std::string &code) | kodi::addon::CInstanceGame | inlinevirtual |
| SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers) | kodi::addon::CInstanceGame | inlinevirtual |
| SupportsVFS() const | kodi::addon::CInstanceGame | inline |
| UnloadGame() | kodi::addon::CInstanceGame | inlinevirtual |
| ~CInstanceGame() override=default | kodi::addon::CInstanceGame | |
| ~IAddonInstance()=default | kodi::addon::IAddonInstance | virtual |