CheatReset() | kodi::addon::CInstanceGame | inlinevirtual |
CInstanceGame() | kodi::addon::CInstanceGame | inline |
CloseGame(void) | kodi::addon::CInstanceGame | inline |
ConnectController(bool connect, const std::string &port_address, const std::string &controller_id) | kodi::addon::CInstanceGame | inlinevirtual |
CreateInstance(int instanceType, const std::string &instanceID, KODI_HANDLE instance, const std::string &version, KODI_HANDLE &addonInstance) | kodi::addon::IAddonInstance | inlinevirtual |
Deserialize(const uint8_t *data, size_t size) | kodi::addon::CInstanceGame | inlinevirtual |
EnableKeyboard(bool enable, const std::string &controller_id) | kodi::addon::CInstanceGame | inlinevirtual |
EnableMouse(bool enable, const std::string &controller_id) | kodi::addon::CInstanceGame | inlinevirtual |
Extensions(std::vector< std::string > &extensions) | kodi::addon::CInstanceGame | inline |
FreeTopology(game_input_topology *topology) | kodi::addon::CInstanceGame | inlinevirtual |
GameClientDllPath() const | kodi::addon::CInstanceGame | inline |
GetGameTiming(game_system_timing &timing_info) | kodi::addon::CInstanceGame | inlinevirtual |
GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size) | kodi::addon::CInstanceGame | inlinevirtual |
GetRegion() | kodi::addon::CInstanceGame | inlinevirtual |
GetTopology() | kodi::addon::CInstanceGame | inlinevirtual |
HasFeature(const std::string &controller_id, const std::string &feature_name) | kodi::addon::CInstanceGame | inlinevirtual |
HwContextDestroy() | kodi::addon::CInstanceGame | inlinevirtual |
HwContextReset() | kodi::addon::CInstanceGame | inlinevirtual |
HwGetProcAddress(const char *sym) | kodi::addon::CInstanceGame | inline |
IAddonInstance(ADDON_TYPE type, const std::string &version) | kodi::addon::IAddonInstance | inlineexplicit |
InputEvent(const game_input_event &event) | kodi::addon::CInstanceGame | inlinevirtual |
KodiInputEvent(const game_input_event &event) | kodi::addon::CInstanceGame | inline |
LoadGame(const std::string &url) | kodi::addon::CInstanceGame | inlinevirtual |
LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls) | kodi::addon::CInstanceGame | inlinevirtual |
LoadStandalone() | kodi::addon::CInstanceGame | inlinevirtual |
m_id | kodi::addon::IAddonInstance | |
m_kodiVersion | kodi::addon::IAddonInstance | |
m_type | kodi::addon::IAddonInstance | |
ProfileDirectory() const | kodi::addon::CInstanceGame | inline |
ProxyDllPaths(std::vector< std::string > &paths) | kodi::addon::CInstanceGame | inline |
RequiresGameLoop() | kodi::addon::CInstanceGame | inlinevirtual |
Reset() | kodi::addon::CInstanceGame | inlinevirtual |
ResourceDirectories(std::vector< std::string > &dirs) | kodi::addon::CInstanceGame | inline |
RunFrame() | kodi::addon::CInstanceGame | inlinevirtual |
Serialize(uint8_t *data, size_t size) | kodi::addon::CInstanceGame | inlinevirtual |
SerializeSize() | kodi::addon::CInstanceGame | inlinevirtual |
SetCheat(unsigned int index, bool enabled, const std::string &code) | kodi::addon::CInstanceGame | inlinevirtual |
SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers) | kodi::addon::CInstanceGame | inlinevirtual |
SupportsVFS() const | kodi::addon::CInstanceGame | inline |
UnloadGame() | kodi::addon::CInstanceGame | inlinevirtual |
~CInstanceGame() override=default | kodi::addon::CInstanceGame | |
~IAddonInstance()=default | kodi::addon::IAddonInstance | virtual |