Kodi Docs 20.0
Kodi is an open source media player and entertainment hub.
kodi::addon::CInstanceGame Member List

This is the complete list of members for kodi::addon::CInstanceGame, including all inherited members.

CheatReset()kodi::addon::CInstanceGameinlinevirtual
CInstanceGame()kodi::addon::CInstanceGameinline
CloseGame(void)kodi::addon::CInstanceGameinline
ConnectController(bool connect, const std::string &port_address, const std::string &controller_id)kodi::addon::CInstanceGameinlinevirtual
CreateInstance(int instanceType, const std::string &instanceID, KODI_HANDLE instance, const std::string &version, KODI_HANDLE &addonInstance)kodi::addon::IAddonInstanceinlinevirtual
Deserialize(const uint8_t *data, size_t size)kodi::addon::CInstanceGameinlinevirtual
EnableKeyboard(bool enable, const std::string &controller_id)kodi::addon::CInstanceGameinlinevirtual
EnableMouse(bool enable, const std::string &controller_id)kodi::addon::CInstanceGameinlinevirtual
Extensions(std::vector< std::string > &extensions)kodi::addon::CInstanceGameinline
FreeTopology(game_input_topology *topology)kodi::addon::CInstanceGameinlinevirtual
GameClientDllPath() constkodi::addon::CInstanceGameinline
GetGameTiming(game_system_timing &timing_info)kodi::addon::CInstanceGameinlinevirtual
GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size)kodi::addon::CInstanceGameinlinevirtual
GetRegion()kodi::addon::CInstanceGameinlinevirtual
GetTopology()kodi::addon::CInstanceGameinlinevirtual
HasFeature(const std::string &controller_id, const std::string &feature_name)kodi::addon::CInstanceGameinlinevirtual
HwContextDestroy()kodi::addon::CInstanceGameinlinevirtual
HwContextReset()kodi::addon::CInstanceGameinlinevirtual
HwGetProcAddress(const char *sym)kodi::addon::CInstanceGameinline
IAddonInstance(ADDON_TYPE type, const std::string &version)kodi::addon::IAddonInstanceinlineexplicit
InputEvent(const game_input_event &event)kodi::addon::CInstanceGameinlinevirtual
KodiInputEvent(const game_input_event &event)kodi::addon::CInstanceGameinline
LoadGame(const std::string &url)kodi::addon::CInstanceGameinlinevirtual
LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls)kodi::addon::CInstanceGameinlinevirtual
LoadStandalone()kodi::addon::CInstanceGameinlinevirtual
m_idkodi::addon::IAddonInstance
m_kodiVersionkodi::addon::IAddonInstance
m_typekodi::addon::IAddonInstance
ProfileDirectory() constkodi::addon::CInstanceGameinline
ProxyDllPaths(std::vector< std::string > &paths)kodi::addon::CInstanceGameinline
RequiresGameLoop()kodi::addon::CInstanceGameinlinevirtual
Reset()kodi::addon::CInstanceGameinlinevirtual
ResourceDirectories(std::vector< std::string > &dirs)kodi::addon::CInstanceGameinline
RunFrame()kodi::addon::CInstanceGameinlinevirtual
Serialize(uint8_t *data, size_t size)kodi::addon::CInstanceGameinlinevirtual
SerializeSize()kodi::addon::CInstanceGameinlinevirtual
SetCheat(unsigned int index, bool enabled, const std::string &code)kodi::addon::CInstanceGameinlinevirtual
SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers)kodi::addon::CInstanceGameinlinevirtual
SupportsVFS() constkodi::addon::CInstanceGameinline
UnloadGame()kodi::addon::CInstanceGameinlinevirtual
~CInstanceGame() override=defaultkodi::addon::CInstanceGame
~IAddonInstance()=defaultkodi::addon::IAddonInstancevirtual