#include <D3DResource.h>
◆ CD3DVertexShader()
CD3DVertexShader::CD3DVertexShader |
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◆ ~CD3DVertexShader()
CD3DVertexShader::~CD3DVertexShader |
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◆ BindShader()
void CD3DVertexShader::BindShader |
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◆ Create() [1/2]
bool CD3DVertexShader::Create |
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const std::wstring & |
vertexFile, |
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D3D11_INPUT_ELEMENT_DESC * |
vertexLayout, |
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unsigned int |
vertexLayoutSize |
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◆ Create() [2/2]
bool CD3DVertexShader::Create |
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const void * |
code, |
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size_t |
codeLength, |
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D3D11_INPUT_ELEMENT_DESC * |
vertexLayout, |
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unsigned int |
vertexLayoutSize |
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◆ IsInited()
bool CD3DVertexShader::IsInited |
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inline |
◆ OnCreateDevice()
void CD3DVertexShader::OnCreateDevice |
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void |
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overridevirtual |
◆ OnDestroyDevice()
void CD3DVertexShader::OnDestroyDevice |
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bool |
fatal | ) |
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overridevirtual |
◆ Release()
void CD3DVertexShader::Release |
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◆ ReleaseShader()
void CD3DVertexShader::ReleaseShader |
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◆ UnbindShader()
void CD3DVertexShader::UnbindShader |
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The documentation for this class was generated from the following files: