#include <D3DResource.h>
◆ CD3DBuffer()
| CD3DBuffer::CD3DBuffer |
( |
| ) |
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◆ ~CD3DBuffer()
| CD3DBuffer::~CD3DBuffer |
( |
| ) |
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virtual |
◆ Create()
| bool CD3DBuffer::Create |
( |
D3D11_BIND_FLAG |
type, |
|
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UINT |
count, |
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UINT |
stride, |
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DXGI_FORMAT |
format, |
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D3D11_USAGE |
usage, |
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const void * |
initData = nullptr |
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) |
| |
◆ Get()
| ID3D11Buffer * CD3DBuffer::Get |
( |
| ) |
const |
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inline |
◆ GetFormat()
| DXGI_FORMAT CD3DBuffer::GetFormat |
( |
| ) |
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inline |
◆ GetStride()
| unsigned int CD3DBuffer::GetStride |
( |
| ) |
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inline |
◆ Map()
| bool CD3DBuffer::Map |
( |
void ** |
resource | ) |
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◆ OnCreateDevice()
| void CD3DBuffer::OnCreateDevice |
( |
void |
| ) |
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overridevirtual |
◆ OnDestroyDevice()
| void CD3DBuffer::OnDestroyDevice |
( |
bool |
fatal | ) |
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overridevirtual |
◆ Release()
| void CD3DBuffer::Release |
( |
| ) |
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◆ Unmap()
| bool CD3DBuffer::Unmap |
( |
| ) |
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The documentation for this class was generated from the following files: