#include <GUIListItemLayout.h>
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| CGUIListItemLayout () |
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| CGUIListItemLayout (const CGUIListItemLayout &from) |
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| CGUIListItemLayout (const CGUIListItemLayout &from, CGUIControl *control) |
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void | LoadLayout (TiXmlElement *layout, int context, bool focused, float maxWidth, float maxHeight) |
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void | Process (CGUIListItem *item, int parentID, unsigned int currentTime, CDirtyRegionList &dirtyregions) |
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void | Render (CGUIListItem *item, int parentID) |
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float | Size (ORIENTATION orientation) const |
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unsigned int | GetFocusedItem () const |
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void | SetFocusedItem (unsigned int focus) |
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bool | IsAnimating (ANIMATION_TYPE animType) |
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void | ResetAnimation (ANIMATION_TYPE animType) |
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void | SetInvalid () |
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void | FreeResources (bool immediately=false) |
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void | SetParentControl (CGUIControl *control) |
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void | CreateListControlLayouts (float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const std::string &nofocusCondition, const std::string &focusCondition) |
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void | SetWidth (float width) |
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void | SetHeight (float height) |
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void | SelectItemFromPoint (const CPoint &point) |
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bool | MoveLeft () |
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bool | MoveRight () |
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bool | CheckCondition () |
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◆ CGUIListItemLayout() [1/3]
CGUIListItemLayout::CGUIListItemLayout |
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◆ CGUIListItemLayout() [2/3]
◆ CGUIListItemLayout() [3/3]
◆ CheckCondition()
bool CGUIListItemLayout::CheckCondition |
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◆ CreateListControlLayouts()
void CGUIListItemLayout::CreateListControlLayouts |
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float |
width, |
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float |
height, |
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bool |
focused, |
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const CLabelInfo & |
labelInfo, |
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const CLabelInfo & |
labelInfo2, |
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const CTextureInfo & |
texture, |
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const CTextureInfo & |
textureFocus, |
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float |
texHeight, |
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float |
iconWidth, |
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float |
iconHeight, |
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const std::string & |
nofocusCondition, |
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const std::string & |
focusCondition |
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◆ FreeResources()
void CGUIListItemLayout::FreeResources |
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bool |
immediately = false | ) |
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◆ GetFocusedItem()
unsigned int CGUIListItemLayout::GetFocusedItem |
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const |
◆ IsAnimating()
◆ LoadControl()
◆ LoadLayout()
void CGUIListItemLayout::LoadLayout |
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TiXmlElement * |
layout, |
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int |
context, |
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bool |
focused, |
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float |
maxWidth, |
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float |
maxHeight |
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◆ MoveLeft()
bool CGUIListItemLayout::MoveLeft |
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◆ MoveRight()
bool CGUIListItemLayout::MoveRight |
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◆ Process()
◆ Render()
◆ ResetAnimation()
◆ SelectItemFromPoint()
void CGUIListItemLayout::SelectItemFromPoint |
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const CPoint & |
point | ) |
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◆ SetFocusedItem()
void CGUIListItemLayout::SetFocusedItem |
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unsigned int |
focus | ) |
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◆ SetHeight()
void CGUIListItemLayout::SetHeight |
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float |
height | ) |
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◆ SetInvalid()
void CGUIListItemLayout::SetInvalid |
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inline |
◆ SetParentControl()
◆ SetWidth()
void CGUIListItemLayout::SetWidth |
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float |
width | ) |
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◆ Size()
float CGUIListItemLayout::Size |
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ORIENTATION |
orientation | ) |
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◆ Update()
◆ m_condition
◆ m_focused
bool CGUIListItemLayout::m_focused |
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◆ m_group
◆ m_height
float CGUIListItemLayout::m_height |
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◆ m_infoUpdateMillis
unsigned int CGUIListItemLayout::m_infoUpdateMillis = std::numeric_limits<unsigned int>::max() |
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◆ m_infoUpdateTimeout
◆ m_invalidated
bool CGUIListItemLayout::m_invalidated |
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◆ m_isPlaying
◆ m_width
float CGUIListItemLayout::m_width |
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protected |
The documentation for this class was generated from the following files: