#include <GUIShaderDX.h>
|
| | CGUIShaderDX () |
| |
| | ~CGUIShaderDX () |
| |
| bool | Initialize () |
| |
| void | Begin (unsigned int flags) |
| |
| void | End (void) |
| |
| void | ApplyStateBlock (void) |
| |
| void | RestoreBuffers (void) |
| |
| void | SetShaderViews (unsigned int numViews, ID3D11ShaderResourceView **views) |
| |
| void | SetViewPort (D3D11_VIEWPORT viewPort) |
| |
| void XM_CALLCONV | GetWVP (DirectX::XMMATRIX &w, DirectX::XMMATRIX &v, DirectX::XMMATRIX &p) |
| |
| DirectX::XMMATRIX XM_CALLCONV | GetWorld () const |
| |
| DirectX::XMMATRIX XM_CALLCONV | GetView () const |
| |
| DirectX::XMMATRIX XM_CALLCONV | GetProjection () const |
| |
| void XM_CALLCONV | SetWVP (const DirectX::XMMATRIX &w, const DirectX::XMMATRIX &v, const DirectX::XMMATRIX &p) |
| |
| void XM_CALLCONV | SetWorld (const DirectX::XMMATRIX &value) |
| |
| void XM_CALLCONV | SetView (const DirectX::XMMATRIX &value) |
| |
| void XM_CALLCONV | SetProjection (const DirectX::XMMATRIX &value) |
| |
| void | Project (float &x, float &y, float &z) |
| |
| void | DrawQuad (Vertex &v1, Vertex &v2, Vertex &v3, Vertex &v4) |
| |
| void | DrawIndexed (unsigned int indexCount, unsigned int startIndex, unsigned int startVertex) |
| |
| void | Draw (unsigned int vertexCount, unsigned int startVertex) |
| |
| bool | HardwareClipIsPossible (void) const |
| |
| float | GetClipXFactor (void) const |
| |
| float | GetClipXOffset (void) const |
| |
| float | GetClipYFactor (void) const |
| |
| float | GetClipYOffset (void) const |
| |
| void * | operator new (size_t size) |
| |
| void | operator delete (void *ptr) |
| |
◆ CGUIShaderDX()
| CGUIShaderDX::CGUIShaderDX |
( |
| ) |
|
◆ ~CGUIShaderDX()
| CGUIShaderDX::~CGUIShaderDX |
( |
| ) |
|
◆ ApplyStateBlock()
| void CGUIShaderDX::ApplyStateBlock |
( |
void |
| ) |
|
◆ Begin()
| void CGUIShaderDX::Begin |
( |
unsigned int |
flags | ) |
|
◆ Draw()
| void CGUIShaderDX::Draw |
( |
unsigned int |
vertexCount, |
|
|
unsigned int |
startVertex |
|
) |
| |
◆ DrawIndexed()
| void CGUIShaderDX::DrawIndexed |
( |
unsigned int |
indexCount, |
|
|
unsigned int |
startIndex, |
|
|
unsigned int |
startVertex |
|
) |
| |
◆ DrawQuad()
◆ End()
◆ GetClipXFactor()
| float CGUIShaderDX::GetClipXFactor |
( |
void |
| ) |
const |
|
inline |
◆ GetClipXOffset()
| float CGUIShaderDX::GetClipXOffset |
( |
void |
| ) |
const |
|
inline |
◆ GetClipYFactor()
| float CGUIShaderDX::GetClipYFactor |
( |
void |
| ) |
const |
|
inline |
◆ GetClipYOffset()
| float CGUIShaderDX::GetClipYOffset |
( |
void |
| ) |
const |
|
inline |
◆ GetProjection()
| DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetProjection |
( |
| ) |
const |
|
inline |
◆ GetView()
| DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetView |
( |
| ) |
const |
|
inline |
◆ GetWorld()
| DirectX::XMMATRIX XM_CALLCONV CGUIShaderDX::GetWorld |
( |
| ) |
const |
|
inline |
◆ GetWVP()
| void XM_CALLCONV CGUIShaderDX::GetWVP |
( |
DirectX::XMMATRIX & |
w, |
|
|
DirectX::XMMATRIX & |
v, |
|
|
DirectX::XMMATRIX & |
p |
|
) |
| |
|
inline |
◆ HardwareClipIsPossible()
| bool CGUIShaderDX::HardwareClipIsPossible |
( |
void |
| ) |
const |
|
inline |
◆ Initialize()
◆ operator delete()
◆ operator new()
| void * CGUIShaderDX::operator new |
( |
size_t |
size | ) |
|
|
inline |
◆ Project()
| void CGUIShaderDX::Project |
( |
float & |
x, |
|
|
float & |
y, |
|
|
float & |
z |
|
) |
| |
◆ RestoreBuffers()
| void CGUIShaderDX::RestoreBuffers |
( |
void |
| ) |
|
◆ SetProjection()
| void CGUIShaderDX::SetProjection |
( |
const DirectX::XMMATRIX & |
value | ) |
|
◆ SetShaderViews()
| void CGUIShaderDX::SetShaderViews |
( |
unsigned int |
numViews, |
|
|
ID3D11ShaderResourceView ** |
views |
|
) |
| |
◆ SetView()
| void CGUIShaderDX::SetView |
( |
const DirectX::XMMATRIX & |
value | ) |
|
◆ SetViewPort()
| void CGUIShaderDX::SetViewPort |
( |
D3D11_VIEWPORT |
viewPort | ) |
|
◆ SetWorld()
| void CGUIShaderDX::SetWorld |
( |
const DirectX::XMMATRIX & |
value | ) |
|
◆ SetWVP()
| void XM_CALLCONV CGUIShaderDX::SetWVP |
( |
const DirectX::XMMATRIX & |
w, |
|
|
const DirectX::XMMATRIX & |
v, |
|
|
const DirectX::XMMATRIX & |
p |
|
) |
| |
The documentation for this class was generated from the following files: