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Kodi Docs 20.0
Kodi is an open source media player and entertainment hub.
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#include <Game.h>
Public Attributes | |
| std::string | controller_id |
| Controller identifier. More... | |
| bool | provides_input {false} |
| Provides input. More... | |
| std::vector< std::string > | digital_buttons |
| Digital buttons. More... | |
| std::vector< std::string > | analog_buttons |
| Analog buttons. More... | |
| std::vector< std::string > | analog_sticks |
| Analog sticks. More... | |
| std::vector< std::string > | accelerometers |
| Accelerometers. More... | |
| std::vector< std::string > | keys |
| Keys. More... | |
| std::vector< std::string > | rel_pointers |
| Relative pointers. More... | |
| std::vector< std::string > | abs_pointers |
| Absolute pointers. More... | |
| std::vector< std::string > | motors |
| Motors. More... | |
| std::vector<std::string> kodi::addon::GameControllerLayout::abs_pointers |
Absolute pointers.
| std::vector<std::string> kodi::addon::GameControllerLayout::accelerometers |
Accelerometers.
| std::vector<std::string> kodi::addon::GameControllerLayout::analog_buttons |
Analog buttons.
| std::vector<std::string> kodi::addon::GameControllerLayout::analog_sticks |
Analog sticks.
| std::string kodi::addon::GameControllerLayout::controller_id |
Controller identifier.
| std::vector<std::string> kodi::addon::GameControllerLayout::digital_buttons |
Digital buttons.
| std::vector<std::string> kodi::addon::GameControllerLayout::keys |
Keys.
| std::vector<std::string> kodi::addon::GameControllerLayout::motors |
Motors.
| bool kodi::addon::GameControllerLayout::provides_input {false} |
Provides input.
False for multitaps
| std::vector<std::string> kodi::addon::GameControllerLayout::rel_pointers |
Relative pointers.