Kodi Docs 20.0
Kodi is an open source media player and entertainment hub.

#include <Game.h>

Public Attributes

std::string controller_id
 Controller identifier. More...
 
bool provides_input {false}
 Provides input. More...
 
std::vector< std::string > digital_buttons
 Digital buttons. More...
 
std::vector< std::string > analog_buttons
 Analog buttons. More...
 
std::vector< std::string > analog_sticks
 Analog sticks. More...
 
std::vector< std::string > accelerometers
 Accelerometers. More...
 
std::vector< std::string > keys
 Keys. More...
 
std::vector< std::string > rel_pointers
 Relative pointers. More...
 
std::vector< std::string > abs_pointers
 Absolute pointers. More...
 
std::vector< std::string > motors
 Motors. More...
 

Member Data Documentation

◆ abs_pointers

std::vector<std::string> kodi::addon::GameControllerLayout::abs_pointers

Absolute pointers.

◆ accelerometers

std::vector<std::string> kodi::addon::GameControllerLayout::accelerometers

Accelerometers.

◆ analog_buttons

std::vector<std::string> kodi::addon::GameControllerLayout::analog_buttons

Analog buttons.

◆ analog_sticks

std::vector<std::string> kodi::addon::GameControllerLayout::analog_sticks

Analog sticks.

◆ controller_id

std::string kodi::addon::GameControllerLayout::controller_id

Controller identifier.

◆ digital_buttons

std::vector<std::string> kodi::addon::GameControllerLayout::digital_buttons

Digital buttons.

◆ keys

std::vector<std::string> kodi::addon::GameControllerLayout::keys

Keys.

◆ motors

std::vector<std::string> kodi::addon::GameControllerLayout::motors

Motors.

◆ provides_input

bool kodi::addon::GameControllerLayout::provides_input {false}

Provides input.

False for multitaps

◆ rel_pointers

std::vector<std::string> kodi::addon::GameControllerLayout::rel_pointers

Relative pointers.


The documentation for this class was generated from the following file: