#include <RenderSystemGL.h>
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| | CRenderSystemGL () |
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| | ~CRenderSystemGL () override |
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| bool | InitRenderSystem () override |
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| bool | DestroyRenderSystem () override |
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| bool | ResetRenderSystem (int width, int height) override |
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| bool | BeginRender () override |
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| bool | EndRender () override |
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| void | PresentRender (bool rendered, bool videoLayer) override |
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| bool | ClearBuffers (UTILS::COLOR::Color color) override |
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| bool | IsExtSupported (const char *extension) const override |
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| void | SetVSync (bool vsync) |
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| void | ResetVSync () |
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| void | SetViewPort (const CRect &viewPort) override |
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| void | GetViewPort (CRect &viewPort) override |
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| bool | ScissorsCanEffectClipping () override |
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| CRect | ClipRectToScissorRect (const CRect &rect) override |
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| void | SetScissors (const CRect &rect) override |
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| void | ResetScissors () override |
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| void | CaptureStateBlock () override |
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| void | ApplyStateBlock () override |
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| void | SetCameraPosition (const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor=0.0f) override |
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| void | SetStereoMode (RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view) override |
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| bool | SupportsStereo (RENDER_STEREO_MODE mode) const override |
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| bool | SupportsNPOT (bool dxt) const override |
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| void | Project (float &x, float &y, float &z) override |
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| std::string | GetShaderPath (const std::string &filename) override |
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| void | GetGLVersion (int &major, int &minor) |
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| void | GetGLSLVersion (int &major, int &minor) |
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| void | ResetGLErrors () |
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| void | EnableShader (ShaderMethodGL method) |
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| void | DisableShader () |
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| GLint | ShaderGetPos () |
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| GLint | ShaderGetCol () |
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| GLint | ShaderGetCoord0 () |
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| GLint | ShaderGetCoord1 () |
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| GLint | ShaderGetUniCol () |
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| GLint | ShaderGetModel () |
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| | CRenderSystemBase () |
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| virtual | ~CRenderSystemBase () |
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| virtual void | RestoreViewPort () |
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| void | GetRenderVersion (unsigned int &major, unsigned int &minor) const |
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| const std::string & | GetRenderVendor () const |
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| const std::string & | GetRenderRenderer () const |
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| const std::string & | GetRenderVersionString () const |
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| unsigned int | GetMaxTextureSize () const |
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| unsigned int | GetMinDXTPitch () const |
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| virtual void | ShowSplash (const std::string &message) |
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◆ CRenderSystemGL()
| CRenderSystemGL::CRenderSystemGL |
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◆ ~CRenderSystemGL()
| CRenderSystemGL::~CRenderSystemGL |
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overridedefault |
◆ ApplyStateBlock()
| void CRenderSystemGL::ApplyStateBlock |
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overridevirtual |
◆ BeginRender()
| bool CRenderSystemGL::BeginRender |
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overridevirtual |
◆ CalculateMaxTexturesize()
| void CRenderSystemGL::CalculateMaxTexturesize |
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protected |
◆ CaptureStateBlock()
| void CRenderSystemGL::CaptureStateBlock |
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overridevirtual |
◆ ClearBuffers()
◆ ClipRectToScissorRect()
| CRect CRenderSystemGL::ClipRectToScissorRect |
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const CRect & |
rect | ) |
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overridevirtual |
◆ DestroyRenderSystem()
| bool CRenderSystemGL::DestroyRenderSystem |
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overridevirtual |
◆ DisableShader()
| void CRenderSystemGL::DisableShader |
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◆ EnableShader()
◆ EndRender()
| bool CRenderSystemGL::EndRender |
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overridevirtual |
◆ GetGLSLVersion()
| void CRenderSystemGL::GetGLSLVersion |
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int & |
major, |
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int & |
minor |
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) |
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◆ GetGLVersion()
| void CRenderSystemGL::GetGLVersion |
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int & |
major, |
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int & |
minor |
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) |
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◆ GetShaderPath()
| std::string CRenderSystemGL::GetShaderPath |
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const std::string & |
filename | ) |
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overridevirtual |
◆ GetViewPort()
| void CRenderSystemGL::GetViewPort |
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CRect & |
viewPort | ) |
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overridevirtual |
◆ InitialiseShaders()
| void CRenderSystemGL::InitialiseShaders |
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protected |
◆ InitRenderSystem()
| bool CRenderSystemGL::InitRenderSystem |
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overridevirtual |
◆ IsExtSupported()
| bool CRenderSystemGL::IsExtSupported |
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const char * |
extension | ) |
const |
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overridevirtual |
◆ PresentRender()
| void CRenderSystemGL::PresentRender |
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bool |
rendered, |
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bool |
videoLayer |
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) |
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overridevirtual |
◆ PresentRenderImpl()
| virtual void CRenderSystemGL::PresentRenderImpl |
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bool |
rendered | ) |
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protectedpure virtual |
◆ Project()
| void CRenderSystemGL::Project |
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float & |
x, |
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float & |
y, |
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float & |
z |
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) |
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overridevirtual |
Project (x,y,z) 3d scene coordinates to (x,y) 2d screen coordinates
Reimplemented from CRenderSystemBase.
◆ ReleaseShaders()
| void CRenderSystemGL::ReleaseShaders |
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protected |
◆ ResetGLErrors()
| void CRenderSystemGL::ResetGLErrors |
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◆ ResetRenderSystem()
| bool CRenderSystemGL::ResetRenderSystem |
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int |
width, |
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int |
height |
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) |
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overridevirtual |
◆ ResetScissors()
| void CRenderSystemGL::ResetScissors |
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overridevirtual |
◆ ResetVSync()
| void CRenderSystemGL::ResetVSync |
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inline |
◆ ScissorsCanEffectClipping()
| bool CRenderSystemGL::ScissorsCanEffectClipping |
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overridevirtual |
◆ SetCameraPosition()
| void CRenderSystemGL::SetCameraPosition |
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const CPoint & |
camera, |
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int |
screenWidth, |
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int |
screenHeight, |
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float |
stereoFactor = 0.0f |
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) |
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overridevirtual |
◆ SetScissors()
| void CRenderSystemGL::SetScissors |
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const CRect & |
rect | ) |
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overridevirtual |
◆ SetStereoMode()
◆ SetViewPort()
| void CRenderSystemGL::SetViewPort |
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const CRect & |
viewPort | ) |
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overridevirtual |
◆ SetVSync()
| void CRenderSystemGL::SetVSync |
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bool |
vsync | ) |
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◆ SetVSyncImpl()
| virtual void CRenderSystemGL::SetVSyncImpl |
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bool |
enable | ) |
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protectedpure virtual |
◆ ShaderGetCol()
| GLint CRenderSystemGL::ShaderGetCol |
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◆ ShaderGetCoord0()
| GLint CRenderSystemGL::ShaderGetCoord0 |
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◆ ShaderGetCoord1()
| GLint CRenderSystemGL::ShaderGetCoord1 |
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◆ ShaderGetModel()
| GLint CRenderSystemGL::ShaderGetModel |
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◆ ShaderGetPos()
| GLint CRenderSystemGL::ShaderGetPos |
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◆ ShaderGetUniCol()
| GLint CRenderSystemGL::ShaderGetUniCol |
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◆ SupportsNPOT()
| bool CRenderSystemGL::SupportsNPOT |
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bool |
dxt | ) |
const |
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overridevirtual |
◆ SupportsStereo()
◆ m_bVsyncInit
| bool CRenderSystemGL::m_bVsyncInit = false |
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protected |
◆ m_glslMajor
| int CRenderSystemGL::m_glslMajor = 0 |
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protected |
◆ m_glslMinor
| int CRenderSystemGL::m_glslMinor = 0 |
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protected |
◆ m_height
| int CRenderSystemGL::m_height |
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protected |
◆ m_method
◆ m_pShader
◆ m_RenderExtensions
| std::string CRenderSystemGL::m_RenderExtensions |
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protected |
◆ m_vertexArray
| GLuint CRenderSystemGL::m_vertexArray = GL_NONE |
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protected |
◆ m_viewPort
| GLint CRenderSystemGL::m_viewPort[4] |
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protected |
◆ m_width
| int CRenderSystemGL::m_width |
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protected |
The documentation for this class was generated from the following files: