#include <FrameBufferObject.h>
◆ CFrameBufferObject()
| CFrameBufferObject::CFrameBufferObject |
( |
| ) |
|
◆ BeginRender()
| bool CFrameBufferObject::BeginRender |
( |
| ) |
|
◆ Cleanup()
| void CFrameBufferObject::Cleanup |
( |
| ) |
|
◆ CreateAndBindToTexture()
| bool CFrameBufferObject::CreateAndBindToTexture |
( |
GLenum |
target, |
|
|
int |
width, |
|
|
int |
height, |
|
|
GLenum |
format, |
|
|
GLenum |
type = GL_UNSIGNED_BYTE, |
|
|
GLenum |
filter = GL_LINEAR, |
|
|
GLenum |
clampmode = GL_CLAMP_TO_EDGE |
|
) |
| |
◆ EndRender()
| void CFrameBufferObject::EndRender |
( |
| ) |
const |
◆ Initialize()
| bool CFrameBufferObject::Initialize |
( |
| ) |
|
◆ IsBound()
| bool CFrameBufferObject::IsBound |
( |
| ) |
const |
|
inline |
◆ IsSupported()
| bool CFrameBufferObject::IsSupported |
( |
| ) |
|
◆ IsValid()
| bool CFrameBufferObject::IsValid |
( |
| ) |
const |
|
inline |
◆ SetFiltering()
| void CFrameBufferObject::SetFiltering |
( |
GLenum |
target, |
|
|
GLenum |
mode |
|
) |
| |
◆ Texture()
| GLuint CFrameBufferObject::Texture |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: