#include <ActorProtocol.h>
◆ Release()
| void Message::Release |
( |
| ) |
|
◆ Reply()
| bool Message::Reply |
( |
int |
sig, |
|
|
void * |
data = nullptr, |
|
|
size_t |
size = 0 |
|
) |
| |
◆ Protocol
◆ buffer
| uint8_t Actor::Message::buffer[MSG_INTERNAL_BUFFER_SIZE] |
◆ data
| uint8_t* Actor::Message::data = nullptr |
◆ event
| CEvent* Actor::Message::event = nullptr |
◆ isOut
| bool Actor::Message::isOut |
◆ isSync
| bool Actor::Message::isSync = false |
◆ isSyncFini
| bool Actor::Message::isSyncFini |
◆ isSyncTimeout
| bool Actor::Message::isSyncTimeout |
◆ origin
◆ payloadObj
◆ payloadSize
| size_t Actor::Message::payloadSize |
◆ replyMessage
| Message* Actor::Message::replyMessage = nullptr |
◆ signal
| int Actor::Message::signal |
The documentation for this class was generated from the following files: