#include <GLESShader.h>
◆ CGLESShader() [1/2]
| CGLESShader::CGLESShader |
( |
const char * |
shader, |
|
|
const std::string & |
prefix |
|
) |
| |
◆ CGLESShader() [2/2]
| CGLESShader::CGLESShader |
( |
const char * |
vshader, |
|
|
const char * |
fshader, |
|
|
const std::string & |
prefix |
|
) |
| |
◆ Free()
| void CGLESShader::Free |
( |
| ) |
|
◆ GetBrightnessLoc()
| GLint CGLESShader::GetBrightnessLoc |
( |
| ) |
|
|
inline |
◆ GetClipXFactor()
| GLfloat CGLESShader::GetClipXFactor |
( |
| ) |
|
|
inline |
◆ GetClipXOffset()
| GLfloat CGLESShader::GetClipXOffset |
( |
| ) |
|
|
inline |
◆ GetClipYFactor()
| GLfloat CGLESShader::GetClipYFactor |
( |
| ) |
|
|
inline |
◆ GetClipYOffset()
| GLfloat CGLESShader::GetClipYOffset |
( |
| ) |
|
|
inline |
◆ GetColLoc()
| GLint CGLESShader::GetColLoc |
( |
| ) |
|
|
inline |
◆ GetContrastLoc()
| GLint CGLESShader::GetContrastLoc |
( |
| ) |
|
|
inline |
◆ GetCoord0MatrixLoc()
| GLint CGLESShader::GetCoord0MatrixLoc |
( |
| ) |
|
|
inline |
◆ GetCord0Loc()
| GLint CGLESShader::GetCord0Loc |
( |
| ) |
|
|
inline |
◆ GetCord1Loc()
| GLint CGLESShader::GetCord1Loc |
( |
| ) |
|
|
inline |
◆ GetFieldLoc()
| GLint CGLESShader::GetFieldLoc |
( |
| ) |
|
|
inline |
◆ GetModelLoc()
| GLint CGLESShader::GetModelLoc |
( |
| ) |
|
|
inline |
◆ GetPosLoc()
| GLint CGLESShader::GetPosLoc |
( |
| ) |
|
|
inline |
◆ GetStepLoc()
| GLint CGLESShader::GetStepLoc |
( |
| ) |
|
|
inline |
◆ GetUniColLoc()
| GLint CGLESShader::GetUniColLoc |
( |
| ) |
|
|
inline |
◆ HardwareClipIsPossible()
| bool CGLESShader::HardwareClipIsPossible |
( |
| ) |
|
|
inline |
◆ OnCompiledAndLinked()
| void CGLESShader::OnCompiledAndLinked |
( |
| ) |
|
|
overridevirtual |
◆ OnEnabled()
| bool CGLESShader::OnEnabled |
( |
| ) |
|
|
overridevirtual |
◆ m_clipPossible
| bool CGLESShader::m_clipPossible |
|
protected |
◆ m_clipXFactor
| GLfloat CGLESShader::m_clipXFactor |
|
protected |
◆ m_clipXOffset
| GLfloat CGLESShader::m_clipXOffset |
|
protected |
◆ m_clipYFactor
| GLfloat CGLESShader::m_clipYFactor |
|
protected |
◆ m_clipYOffset
| GLfloat CGLESShader::m_clipYOffset |
|
protected |
◆ m_hBrightness
| GLint CGLESShader::m_hBrightness = 0 |
|
protected |
◆ m_hCol
| GLint CGLESShader::m_hCol = 0 |
|
protected |
◆ m_hContrast
| GLint CGLESShader::m_hContrast = 0 |
|
protected |
◆ m_hCoord0Matrix
| GLint CGLESShader::m_hCoord0Matrix = 0 |
|
protected |
◆ m_hCord0
| GLint CGLESShader::m_hCord0 = 0 |
|
protected |
◆ m_hCord1
| GLint CGLESShader::m_hCord1 = 0 |
|
protected |
◆ m_hField
| GLint CGLESShader::m_hField = 0 |
|
protected |
◆ m_hModel
| GLint CGLESShader::m_hModel = 0 |
|
protected |
◆ m_hPos
| GLint CGLESShader::m_hPos = 0 |
|
protected |
◆ m_hProj
| GLint CGLESShader::m_hProj = 0 |
|
protected |
◆ m_hStep
| GLint CGLESShader::m_hStep = 0 |
|
protected |
◆ m_hTex0
| GLint CGLESShader::m_hTex0 = 0 |
|
protected |
◆ m_hTex1
| GLint CGLESShader::m_hTex1 = 0 |
|
protected |
◆ m_hUniCol
| GLint CGLESShader::m_hUniCol = 0 |
|
protected |
◆ m_model
| const GLfloat* CGLESShader::m_model |
|
protected |
◆ m_proj
| const GLfloat* CGLESShader::m_proj |
|
protected |
The documentation for this class was generated from the following files: