#include <WinRenderer.h>
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void | PreInit () |
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int | NextBuffer () const |
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CRendererBase * | SelectRenderer (const VideoPicture &picture) |
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CRect | GetScreenRect () const |
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void | CalcDestRect (float offsetX, float offsetY, float width, float height, float inputFrameRatio, float zoomAmount, float verticalShift, CRect &destRect) |
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void | CalcNormalRenderRect (float offsetX, float offsetY, float width, float height, float inputFrameRatio, float zoomAmount, float verticalShift) |
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void | CalculateFrameAspectRatio (unsigned int desired_width, unsigned int desired_height) |
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virtual void | ManageRenderArea () |
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virtual void | ReorderDrawPoints () |
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virtual EShaderFormat | GetShaderFormat () |
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void | MarkDirty () |
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void | saveRotatedCoords () |
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void | syncDestRectToRotatedPoints () |
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void | restoreRotatedCoords () |
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◆ CWinRenderer()
CWinRenderer::CWinRenderer |
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◆ ~CWinRenderer()
CWinRenderer::~CWinRenderer |
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◆ AddVideoPicture()
◆ ConfigChanged()
◆ Configure()
bool CWinRenderer::Configure |
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const VideoPicture & |
picture, |
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float |
fps, |
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unsigned int |
orientation |
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overridevirtual |
◆ Create()
◆ Flush()
bool CWinRenderer::Flush |
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bool |
saveBuffers | ) |
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overridevirtual |
◆ GetDebugInfo()
◆ GetRenderCapture()
◆ GetRenderInfo()
◆ GetScreenRect()
CRect CWinRenderer::GetScreenRect |
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const |
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protected |
◆ IsConfigured()
bool CWinRenderer::IsConfigured |
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inlineoverridevirtual |
◆ NeedBuffer()
bool CWinRenderer::NeedBuffer |
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int |
idx | ) |
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overridevirtual |
◆ NextBuffer()
int CWinRenderer::NextBuffer |
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const |
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protected |
◆ PreInit()
void CWinRenderer::PreInit |
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protected |
◆ Register()
bool CWinRenderer::Register |
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static |
◆ ReleaseBuffer()
void CWinRenderer::ReleaseBuffer |
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int |
idx | ) |
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overridevirtual |
◆ RenderCapture()
◆ RenderUpdate()
void CWinRenderer::RenderUpdate |
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int |
index, |
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int |
index2, |
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bool |
clear, |
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unsigned int |
flags, |
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unsigned int |
alpha |
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overridevirtual |
◆ SelectRenderer()
◆ SetBufferSize()
void CWinRenderer::SetBufferSize |
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int |
numBuffers | ) |
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overridevirtual |
◆ Supports() [1/2]
◆ Supports() [2/2]
◆ SupportsMultiPassRendering()
bool CWinRenderer::SupportsMultiPassRendering |
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inlineoverridevirtual |
◆ UnInit()
void CWinRenderer::UnInit |
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overridevirtual |
◆ Update()
void CWinRenderer::Update |
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overridevirtual |
◆ WantsDoublePass()
bool CWinRenderer::WantsDoublePass |
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overridevirtual |
◆ m_bConfigured
bool CWinRenderer::m_bConfigured = false |
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protected |
◆ m_renderer
The documentation for this class was generated from the following files: