#include <WinRenderer.h>
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| void | PreInit () |
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| int | NextBuffer () const |
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| CRendererBase * | SelectRenderer (const VideoPicture &picture) |
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| CRect | GetScreenRect () const |
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| void | CalcDestRect (float offsetX, float offsetY, float width, float height, float inputFrameRatio, float zoomAmount, float verticalShift, CRect &destRect) |
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| void | CalcNormalRenderRect (float offsetX, float offsetY, float width, float height, float inputFrameRatio, float zoomAmount, float verticalShift) |
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| void | CalculateFrameAspectRatio (unsigned int desired_width, unsigned int desired_height) |
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| virtual void | ManageRenderArea () |
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| virtual void | ReorderDrawPoints () |
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| virtual EShaderFormat | GetShaderFormat () |
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| void | MarkDirty () |
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| void | saveRotatedCoords () |
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| void | syncDestRectToRotatedPoints () |
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| void | restoreRotatedCoords () |
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◆ CWinRenderer()
| CWinRenderer::CWinRenderer |
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◆ ~CWinRenderer()
| CWinRenderer::~CWinRenderer |
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◆ AddVideoPicture()
◆ ConfigChanged()
◆ Configure()
| bool CWinRenderer::Configure |
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const VideoPicture & |
picture, |
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float |
fps, |
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unsigned int |
orientation |
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) |
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overridevirtual |
◆ Create()
◆ Flush()
| bool CWinRenderer::Flush |
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bool |
saveBuffers | ) |
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overridevirtual |
◆ GetDebugInfo()
◆ GetRenderCapture()
◆ GetRenderInfo()
◆ GetScreenRect()
| CRect CWinRenderer::GetScreenRect |
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const |
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protected |
◆ IsConfigured()
| bool CWinRenderer::IsConfigured |
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inlineoverridevirtual |
◆ NeedBuffer()
| bool CWinRenderer::NeedBuffer |
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int |
idx | ) |
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overridevirtual |
◆ NextBuffer()
| int CWinRenderer::NextBuffer |
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const |
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protected |
◆ PreInit()
| void CWinRenderer::PreInit |
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protected |
◆ Register()
| bool CWinRenderer::Register |
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static |
◆ ReleaseBuffer()
| void CWinRenderer::ReleaseBuffer |
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int |
idx | ) |
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overridevirtual |
◆ RenderCapture()
◆ RenderUpdate()
| void CWinRenderer::RenderUpdate |
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int |
index, |
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int |
index2, |
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bool |
clear, |
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unsigned int |
flags, |
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unsigned int |
alpha |
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) |
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overridevirtual |
◆ SelectRenderer()
◆ SetBufferSize()
| void CWinRenderer::SetBufferSize |
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int |
numBuffers | ) |
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overridevirtual |
◆ Supports() [1/2]
◆ Supports() [2/2]
◆ SupportsMultiPassRendering()
| bool CWinRenderer::SupportsMultiPassRendering |
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inlineoverridevirtual |
◆ UnInit()
| void CWinRenderer::UnInit |
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overridevirtual |
◆ Update()
| void CWinRenderer::Update |
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overridevirtual |
◆ WantsDoublePass()
| bool CWinRenderer::WantsDoublePass |
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overridevirtual |
◆ m_bConfigured
| bool CWinRenderer::m_bConfigured = false |
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protected |
◆ m_renderer
The documentation for this class was generated from the following files: