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AddonProps_Game Struct Reference

Game properties. More...

#include <game.h>

Public Attributes

const char * game_client_dll_path
 
const char ** proxy_dll_paths
 
unsigned int proxy_dll_count
 
const char ** resource_directories
 
unsigned int resource_directory_count
 
const char * profile_directory
 
bool supports_vfs
 
const char ** extensions
 
unsigned int extension_count
 

Detailed Description

Game properties.

Not to be used outside this header.

Member Data Documentation

◆ extension_count

unsigned int AddonProps_Game::extension_count

Number of extensions provided

◆ extensions

const char** AddonProps_Game::extensions

The extensions in the <extensions> property from addon.xml

◆ game_client_dll_path

const char* AddonProps_Game::game_client_dll_path

The path of the game client being loaded.

◆ profile_directory

const char* AddonProps_Game::profile_directory

The writable directory of the frontend. This directory can be used to store SRAM, memory cards, high scores, etc, if the game client cannot use the regular memory interface, GetMemoryData().

◆ proxy_dll_count

unsigned int AddonProps_Game::proxy_dll_count

Number of proxy DLL paths provided.

◆ proxy_dll_paths

const char** AddonProps_Game::proxy_dll_paths

Paths to proxy DLLs used to load the game client.

◆ resource_directories

const char** AddonProps_Game::resource_directories

The "system" directories of the frontend. These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.

◆ resource_directory_count

unsigned int AddonProps_Game::resource_directory_count

Number of resource directories provided

◆ supports_vfs

bool AddonProps_Game::supports_vfs

The value of the <supports_vfs> property from addon.xml


The documentation for this struct was generated from the following file: