![]() |
Kodi Docs 20.0
Kodi is an open source media player and entertainment hub.
|
Game properties. More...
#include <game.h>
Public Attributes | |
const char * | game_client_dll_path |
const char ** | proxy_dll_paths |
unsigned int | proxy_dll_count |
const char ** | resource_directories |
unsigned int | resource_directory_count |
const char * | profile_directory |
bool | supports_vfs |
const char ** | extensions |
unsigned int | extension_count |
Game properties.
Not to be used outside this header.
unsigned int AddonProps_Game::extension_count |
Number of extensions provided
const char** AddonProps_Game::extensions |
The extensions in the <extensions> property from addon.xml
const char* AddonProps_Game::game_client_dll_path |
The path of the game client being loaded.
const char* AddonProps_Game::profile_directory |
The writable directory of the frontend. This directory can be used to store SRAM, memory cards, high scores, etc, if the game client cannot use the regular memory interface, GetMemoryData().
unsigned int AddonProps_Game::proxy_dll_count |
Number of proxy DLL paths provided.
const char** AddonProps_Game::proxy_dll_paths |
Paths to proxy DLLs used to load the game client.
const char** AddonProps_Game::resource_directories |
The "system" directories of the frontend. These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.
unsigned int AddonProps_Game::resource_directory_count |
Number of resource directories provided
bool AddonProps_Game::supports_vfs |
The value of the <supports_vfs> property from addon.xml