#include <RenderManager.h>
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| | CRenderManager (CDVDClock &clock, IRenderMsg *player) |
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| virtual | ~CRenderManager () |
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| void | GetVideoRect (CRect &source, CRect &dest, CRect &view) |
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| float | GetAspectRatio () |
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| void | FrameMove () |
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| void | FrameWait (int ms) |
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| void | Render (bool clear, DWORD flags=0, DWORD alpha=255, bool gui=true) |
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| bool | IsVideoLayer () |
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| RESOLUTION | GetResolution () |
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| void | UpdateResolution () |
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| void | TriggerUpdateResolution (float fps, int width, int height, std::string &stereomode) |
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| void | SetViewMode (int iViewMode) |
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| void | PreInit () |
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| void | UnInit () |
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| bool | Flush (bool wait, bool saveBuffers) |
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| bool | IsConfigured () const |
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| void | ToggleDebug () |
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| void | ToggleDebugVideo () |
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| unsigned int | AllocRenderCapture () |
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| void | ReleaseRenderCapture (unsigned int captureId) |
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| void | StartRenderCapture (unsigned int captureId, unsigned int width, unsigned int height, int flags) |
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| bool | RenderCaptureGetPixels (unsigned int captureId, unsigned int millis, uint8_t *buffer, unsigned int size) |
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| bool | Supports (ERENDERFEATURE feature) |
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| bool | Supports (ESCALINGMETHOD method) |
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| int | GetSkippedFrames () |
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| bool | Configure (const VideoPicture &picture, float fps, unsigned int orientation, int buffers=0) |
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| bool | AddVideoPicture (const VideoPicture &picture, volatile std::atomic_bool &bStop, EINTERLACEMETHOD deintMethod, bool wait) |
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| void | AddOverlay (CDVDOverlay *o, double pts) |
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| void | ShowVideo (bool enable) |
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| int | WaitForBuffer (volatile std::atomic_bool &bStop, int timeout=100) |
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| bool | GetStats (int &lateframes, double &pts, int &queued, int &discard) |
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| void | DiscardBuffer () |
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| void | SetDelay (int delay) |
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| int | GetDelay () |
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| void | SetVideoSettings (CVideoSettings settings) |
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◆ EPRESENTMETHOD
| Enumerator |
|---|
| PRESENT_METHOD_SINGLE | |
| PRESENT_METHOD_BLEND | |
| PRESENT_METHOD_BOB | |
◆ EPRESENTSTEP
| Enumerator |
|---|
| PRESENT_IDLE | |
| PRESENT_FLIP | |
| PRESENT_FRAME | |
| PRESENT_FRAME2 | |
| PRESENT_READY | |
◆ ERENDERSTATE
| Enumerator |
|---|
| STATE_UNCONFIGURED | |
| STATE_CONFIGURING | |
| STATE_CONFIGURED | |
◆ CRenderManager()
◆ ~CRenderManager()
| CRenderManager::~CRenderManager |
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virtual |
◆ AddOverlay()
◆ AddVideoPicture()
◆ AllocRenderCapture()
| unsigned int CRenderManager::AllocRenderCapture |
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◆ CheckEnableClockSync()
| void CRenderManager::CheckEnableClockSync |
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protected |
◆ Configure() [1/2]
| bool CRenderManager::Configure |
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protected |
◆ Configure() [2/2]
| bool CRenderManager::Configure |
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const VideoPicture & |
picture, |
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float |
fps, |
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unsigned int |
orientation, |
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int |
buffers = 0 |
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) |
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◆ CreateRenderer()
| void CRenderManager::CreateRenderer |
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protected |
◆ DeleteRenderer()
| void CRenderManager::DeleteRenderer |
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protected |
◆ DiscardBuffer()
| void CRenderManager::DiscardBuffer |
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Video player call this on flush in oder to discard any queued frames
◆ Flush()
◆ FrameMove()
| void CRenderManager::FrameMove |
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◆ FrameWait()
| void CRenderManager::FrameWait |
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int |
ms | ) |
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◆ GetAspectRatio()
| float CRenderManager::GetAspectRatio |
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◆ GetDelay()
| int CRenderManager::GetDelay |
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inline |
◆ GetResolution()
◆ GetSkippedFrames()
| int CRenderManager::GetSkippedFrames |
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inline |
◆ GetStats()
| bool CRenderManager::GetStats |
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int & |
lateframes, |
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double & |
pts, |
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int & |
queued, |
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int & |
discard |
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) |
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Can be called by player for lateness detection. This is done best by looking at the end of the queue.
◆ GetVideoRect()
◆ IsConfigured()
| bool CRenderManager::IsConfigured |
( |
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const |
◆ IsGuiLayer()
| bool CRenderManager::IsGuiLayer |
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protected |
◆ IsPresenting()
| bool CRenderManager::IsPresenting |
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protected |
◆ IsVideoLayer()
| bool CRenderManager::IsVideoLayer |
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◆ ManageCaptures()
| void CRenderManager::ManageCaptures |
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protected |
◆ PreInit()
| void CRenderManager::PreInit |
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◆ PrepareNextRender()
| void CRenderManager::PrepareNextRender |
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protected |
◆ PresentBlend()
◆ PresentFields()
◆ PresentSingle()
◆ ReleaseRenderCapture()
| void CRenderManager::ReleaseRenderCapture |
( |
unsigned int |
captureId | ) |
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◆ RemoveCaptures()
| void CRenderManager::RemoveCaptures |
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protected |
◆ Render()
◆ RenderCapture()
◆ RenderCaptureGetPixels()
| bool CRenderManager::RenderCaptureGetPixels |
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unsigned int |
captureId, |
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unsigned int |
millis, |
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uint8_t * |
buffer, |
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unsigned int |
size |
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) |
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◆ SetDelay()
| void CRenderManager::SetDelay |
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int |
delay | ) |
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inline |
◆ SetVideoSettings()
◆ SetViewMode()
| void CRenderManager::SetViewMode |
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int |
iViewMode | ) |
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◆ ShowVideo()
| void CRenderManager::ShowVideo |
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bool |
enable | ) |
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◆ StartRenderCapture()
| void CRenderManager::StartRenderCapture |
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unsigned int |
captureId, |
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unsigned int |
width, |
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unsigned int |
height, |
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int |
flags |
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) |
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◆ Supports() [1/2]
◆ Supports() [2/2]
◆ ToggleDebug()
| void CRenderManager::ToggleDebug |
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◆ ToggleDebugVideo()
| void CRenderManager::ToggleDebugVideo |
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◆ TriggerUpdateResolution()
| void CRenderManager::TriggerUpdateResolution |
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float |
fps, |
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int |
width, |
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int |
height, |
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std::string & |
stereomode |
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) |
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◆ UnInit()
| void CRenderManager::UnInit |
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◆ UpdateLatencyTweak()
| void CRenderManager::UpdateLatencyTweak |
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protected |
◆ UpdateResolution()
| void CRenderManager::UpdateResolution |
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◆ WaitForBuffer()
| int CRenderManager::WaitForBuffer |
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volatile std::atomic_bool & |
bStop, |
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int |
timeout = 100 |
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) |
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If player uses buffering it has to wait for a buffer before it calls AddVideoPicture and AddOverlay. It waits for max 50 ms before it returns -1 in case no buffer is available. Player may call this in a loop and decides by itself when it wants to drop a frame.
◆ m_bRenderGUI
| bool CRenderManager::m_bRenderGUI = true |
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protected |
◆ m_bTriggerUpdateResolution
| bool CRenderManager::m_bTriggerUpdateResolution = false |
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protected |
◆ m_captCritSect
◆ m_captures
◆ m_captureWaitCounter
| unsigned int CRenderManager::m_captureWaitCounter = 0 |
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protected |
◆ m_clockSync
◆ m_datalock
◆ m_debugRenderer
◆ m_debugTimer
◆ m_dheight
| unsigned int CRenderManager::m_dheight = 0 |
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protected |
◆ m_discard
| std::deque<int> CRenderManager::m_discard |
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protected |
◆ m_displayLatency
| double CRenderManager::m_displayLatency = 0.0 |
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protected |
Display latency updated in PrepareNextRender in DVD clock units, includes m_latencyTweak.
◆ m_dvdClock
◆ m_dwidth
| unsigned int CRenderManager::m_dwidth = 0 |
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protected |
◆ m_flushEvent
| CEvent CRenderManager::m_flushEvent |
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protected |
◆ m_forceNext
| bool CRenderManager::m_forceNext = false |
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protected |
◆ m_fps
| float CRenderManager::m_fps = 0.0 |
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protected |
◆ m_free
| std::deque<int> CRenderManager::m_free |
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protected |
◆ m_hasCaptures
| bool CRenderManager::m_hasCaptures = false |
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protected |
◆ m_height
| unsigned int CRenderManager::m_height = 0 |
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protected |
◆ m_initEvent
| CEvent CRenderManager::m_initEvent |
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protected |
◆ m_lateframes
| int CRenderManager::m_lateframes = -1 |
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protected |
◆ m_latencyTweak
| double CRenderManager::m_latencyTweak = 0.0 |
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protected |
Display latency tweak value from AdvancedSettings for the current refresh rate in milliseconds
◆ m_nextCaptureId
| unsigned int CRenderManager::m_nextCaptureId = 0 |
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staticprotected |
◆ m_NumberBuffers
| int CRenderManager::m_NumberBuffers = 0 |
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protected |
◆ m_orientation
| unsigned int CRenderManager::m_orientation = 0 |
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protected |
◆ m_overlays
◆ m_pConfigPicture
| std::unique_ptr<VideoPicture> CRenderManager::m_pConfigPicture |
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protected |
◆ m_playerPort
◆ m_pRenderer
◆ m_presentevent
◆ m_presentlock
◆ m_presentpts
| double CRenderManager::m_presentpts = 0.0 |
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protected |
◆ m_presentsource
| int CRenderManager::m_presentsource = 0 |
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protected |
◆ m_presentsourcePast
| int CRenderManager::m_presentsourcePast = -1 |
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protected |
◆ m_presentstep
◆ m_presentTimer
◆ m_Queue
◆ m_queued
| std::deque<int> CRenderManager::m_queued |
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protected |
◆ m_QueueSize
| int CRenderManager::m_QueueSize = 2 |
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protected |
◆ m_QueueSkip
| int CRenderManager::m_QueueSkip = 0 |
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protected |
◆ m_renderDebug
| bool CRenderManager::m_renderDebug = false |
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protected |
◆ m_renderDebugVideo
| bool CRenderManager::m_renderDebugVideo = false |
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protected |
◆ m_renderedOverlay
| bool CRenderManager::m_renderedOverlay = false |
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protected |
◆ m_renderState
◆ m_showVideo
| std::atomic_bool CRenderManager::m_showVideo = {false} |
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protected |
◆ m_stateEvent
| CEvent CRenderManager::m_stateEvent |
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protected |
◆ m_statelock
◆ m_stereomode
| std::string CRenderManager::m_stereomode |
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protected |
◆ m_videoDelay
| std::atomic_int CRenderManager::m_videoDelay = {} |
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protected |
◆ m_width
| unsigned int CRenderManager::m_width = 0 |
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protected |
The documentation for this class was generated from the following files: