#include <ActiveAE.h>
◆ ac3passthrough
| bool ActiveAE::AudioSettings::ac3passthrough |
◆ ac3transcode
| bool ActiveAE::AudioSettings::ac3transcode |
◆ atempoThreshold
| double ActiveAE::AudioSettings::atempoThreshold |
◆ channels
| int ActiveAE::AudioSettings::channels |
◆ config
| int ActiveAE::AudioSettings::config |
◆ device
| std::string ActiveAE::AudioSettings::device |
◆ driver
| std::string ActiveAE::AudioSettings::driver |
◆ dtshdpassthrough
| bool ActiveAE::AudioSettings::dtshdpassthrough |
◆ dtspassthrough
| bool ActiveAE::AudioSettings::dtspassthrough |
◆ eac3passthrough
| bool ActiveAE::AudioSettings::eac3passthrough |
◆ guisoundmode
| int ActiveAE::AudioSettings::guisoundmode |
◆ normalizelevels
| bool ActiveAE::AudioSettings::normalizelevels |
◆ passthrough
| bool ActiveAE::AudioSettings::passthrough |
◆ passthroughdevice
| std::string ActiveAE::AudioSettings::passthroughdevice |
◆ resampleQuality
| AEQuality ActiveAE::AudioSettings::resampleQuality |
◆ samplerate
| unsigned int ActiveAE::AudioSettings::samplerate |
◆ silenceTimeout
| int ActiveAE::AudioSettings::silenceTimeout |
◆ stereoupmix
| bool ActiveAE::AudioSettings::stereoupmix |
◆ streamNoise
| bool ActiveAE::AudioSettings::streamNoise |
◆ truehdpassthrough
| bool ActiveAE::AudioSettings::truehdpassthrough |
◆ usesdtscorefallback
| bool ActiveAE::AudioSettings::usesdtscorefallback |
The documentation for this struct was generated from the following file: