#include <VdpauGL.h>
◆ glVDPAUFiniNV
      
        
          | PFNGLVDPAUFININVPROC VDPAU::InteropInfo::glVDPAUFiniNV | 
        
      
 
 
◆ glVDPAUGetSurfaceivNV
      
        
          | PFNGLVDPAUGETSURFACEIVNVPROC VDPAU::InteropInfo::glVDPAUGetSurfaceivNV | 
        
      
 
 
◆ glVDPAUInitNV
      
        
          | PFNGLVDPAUINITNVPROC VDPAU::InteropInfo::glVDPAUInitNV | 
        
      
 
 
◆ glVDPAUIsSurfaceNV
      
        
          | PFNGLVDPAUISSURFACENVPROC VDPAU::InteropInfo::glVDPAUIsSurfaceNV | 
        
      
 
 
◆ glVDPAUMapSurfacesNV
      
        
          | PFNGLVDPAUMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUMapSurfacesNV | 
        
      
 
 
◆ glVDPAURegisterOutputSurfaceNV
      
        
          | PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterOutputSurfaceNV | 
        
      
 
 
◆ glVDPAURegisterVideoSurfaceNV
      
        
          | PFNGLVDPAUREGISTERVIDEOSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterVideoSurfaceNV | 
        
      
 
 
◆ glVDPAUSurfaceAccessNV
      
        
          | PFNGLVDPAUSURFACEACCESSNVPROC VDPAU::InteropInfo::glVDPAUSurfaceAccessNV | 
        
      
 
 
◆ glVDPAUUnmapSurfacesNV
      
        
          | PFNGLVDPAUUNMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUUnmapSurfacesNV | 
        
      
 
 
◆ glVDPAUUnregisterSurfaceNV
      
        
          | PFNGLVDPAUUNREGISTERSURFACENVPROC VDPAU::InteropInfo::glVDPAUUnregisterSurfaceNV | 
        
      
 
 
◆ textureTarget
      
        
          | GLenum VDPAU::InteropInfo::textureTarget | 
        
      
 
 
The documentation for this struct was generated from the following file: