#include <DeviceResources.h>
◆ DeviceResources()
| DX::DeviceResources::DeviceResources |
( |
| ) |
|
◆ ~DeviceResources()
| DX::DeviceResources::~DeviceResources |
( |
| ) |
|
|
virtualdefault |
◆ ApplyDisplaySettings()
| void DX::DeviceResources::ApplyDisplaySettings |
( |
| ) |
|
◆ Begin()
| bool DX::DeviceResources::Begin |
( |
| ) |
|
◆ ClearDepthStencil()
| void DX::DeviceResources::ClearDepthStencil |
( |
| ) |
const |
◆ ClearRenderTarget()
| void DX::DeviceResources::ClearRenderTarget |
( |
ID3D11RenderTargetView * |
pRTView, |
|
|
float |
color[4] |
|
) |
| const |
◆ CreateBackBuffer()
| void DX::DeviceResources::CreateBackBuffer |
( |
| ) |
|
◆ FinishCommandList()
| void DX::DeviceResources::FinishCommandList |
( |
bool |
bExecute = true | ) |
const |
◆ Get()
◆ GetAdapter()
| IDXGIAdapter1 * DX::DeviceResources::GetAdapter |
( |
| ) |
const |
|
inline |
◆ GetAdapterDesc()
| void DX::DeviceResources::GetAdapterDesc |
( |
DXGI_ADAPTER_DESC * |
desc | ) |
const |
◆ GetBackBuffer()
◆ GetD3DContext()
| ID3D11DeviceContext1 * DX::DeviceResources::GetD3DContext |
( |
| ) |
const |
|
inline |
◆ GetD3DDevice()
| ID3D11Device1 * DX::DeviceResources::GetD3DDevice |
( |
| ) |
const |
|
inline |
◆ GetDebugInfo()
◆ GetDeviceFeatureLevel()
| D3D_FEATURE_LEVEL DX::DeviceResources::GetDeviceFeatureLevel |
( |
| ) |
const |
|
inline |
◆ GetDisplayMode()
| void DX::DeviceResources::GetDisplayMode |
( |
DXGI_MODE_DESC * |
mode | ) |
const |
◆ GetDpi()
| float DX::DeviceResources::GetDpi |
( |
| ) |
const |
|
inline |
◆ GetDSV()
| ID3D11DepthStencilView * DX::DeviceResources::GetDSV |
( |
| ) |
const |
|
inline |
◆ GetIDXGIFactory2()
| IDXGIFactory2 * DX::DeviceResources::GetIDXGIFactory2 |
( |
| ) |
const |
|
inline |
◆ GetImmediateContext()
| ID3D11DeviceContext1 * DX::DeviceResources::GetImmediateContext |
( |
| ) |
const |
|
inline |
◆ GetLogicalSize()
| winrt::Windows::Foundation::Size DX::DeviceResources::GetLogicalSize |
( |
| ) |
const |
|
inline |
◆ GetMonitor()
| HMONITOR DX::DeviceResources::GetMonitor |
( |
| ) |
const |
◆ GetOutput()
| void DX::DeviceResources::GetOutput |
( |
IDXGIOutput ** |
ppOutput | ) |
const |
◆ GetOutputSize()
| winrt::Windows::Foundation::Size DX::DeviceResources::GetOutputSize |
( |
| ) |
const |
|
inline |
◆ GetScreenViewport()
| D3D11_VIEWPORT DX::DeviceResources::GetScreenViewport |
( |
| ) |
const |
|
inline |
◆ GetSwapChain()
| IDXGISwapChain1 * DX::DeviceResources::GetSwapChain |
( |
| ) |
const |
|
inline |
◆ HandleDeviceLost()
| void DX::DeviceResources::HandleDeviceLost |
( |
bool |
removed | ) |
|
◆ HasValidDevice()
| bool DX::DeviceResources::HasValidDevice |
( |
| ) |
const |
|
inline |
◆ IsHDROutput()
| bool DX::DeviceResources::IsHDROutput |
( |
| ) |
const |
|
inline |
◆ IsNV12SharedTexturesSupported()
| bool DX::DeviceResources::IsNV12SharedTexturesSupported |
( |
| ) |
const |
|
inline |
◆ IsStereoAvailable()
| bool DX::DeviceResources::IsStereoAvailable |
( |
| ) |
const |
◆ IsStereoEnabled()
| bool DX::DeviceResources::IsStereoEnabled |
( |
| ) |
const |
|
inline |
◆ IsTransferPQ()
| bool DX::DeviceResources::IsTransferPQ |
( |
| ) |
const |
|
inline |
◆ Present()
| void DX::DeviceResources::Present |
( |
| ) |
|
◆ Register()
◆ RegisterDeviceNotify()
| void DX::DeviceResources::RegisterDeviceNotify |
( |
IDeviceNotify * |
deviceNotify | ) |
|
◆ Release()
| void DX::DeviceResources::Release |
( |
| ) |
|
◆ ReleaseBackBuffer()
| void DX::DeviceResources::ReleaseBackBuffer |
( |
| ) |
|
◆ ResizeBuffers()
| void DX::DeviceResources::ResizeBuffers |
( |
| ) |
|
◆ SetDpi()
| void DX::DeviceResources::SetDpi |
( |
float |
dpi | ) |
|
◆ SetFullScreen()
◆ SetHdrColorSpace()
| void DX::DeviceResources::SetHdrColorSpace |
( |
const DXGI_COLOR_SPACE_TYPE |
colorSpace | ) |
|
◆ SetHdrMetaData()
| void DX::DeviceResources::SetHdrMetaData |
( |
DXGI_HDR_METADATA_HDR10 & |
hdr10 | ) |
const |
◆ SetLogicalSize()
| void DX::DeviceResources::SetLogicalSize |
( |
float |
width, |
|
|
float |
height |
|
) |
| |
◆ SetMonitor()
| void DX::DeviceResources::SetMonitor |
( |
HMONITOR |
monitor | ) |
|
◆ SetStereoIdx()
| void DX::DeviceResources::SetStereoIdx |
( |
byte |
idx | ) |
|
|
inline |
◆ SetViewPort()
| void DX::DeviceResources::SetViewPort |
( |
D3D11_VIEWPORT & |
viewPort | ) |
const |
◆ ToggleHDR()
◆ Unregister()
◆ ValidateDevice()
| void DX::DeviceResources::ValidateDevice |
( |
| ) |
|
The documentation for this class was generated from the following files: