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Kodi Docs 20.0
Kodi is an open source media player and entertainment hub.
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#include <GUIDialogTeletext.h>
Public Member Functions | |
| CGUIDialogTeletext (void) | |
| ~CGUIDialogTeletext (void) override | |
| bool | OnMessage (CGUIMessage &message) override |
| bool | OnAction (const CAction &action) override |
| bool | OnBack (int actionID) override |
| void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | Render () override |
| void | OnInitWindow () override |
| Called on window open. More... | |
| void | OnDeinitWindow (int nextWindowID) override |
Public Member Functions inherited from CGUIDialog | |
| CGUIDialog (int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL) | |
| ~CGUIDialog (void) override | |
| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | Open (const std::string ¶m="") |
| void | Open (bool bProcessRenderLoop, const std::string ¶m="") |
| bool | IsDialogRunning () const override |
| bool | IsDialog () const override |
| bool | IsModalDialog () const override |
| virtual DialogModalityType | GetModalityType () const |
| void | SetAutoClose (unsigned int timeoutMs) |
| void | ResetAutoClose (void) |
| void | CancelAutoClose (void) |
| bool | IsAutoClosed (void) const |
| void | SetSound (bool OnOff) |
| bool | IsSoundEnabled () const override |
Public Member Functions inherited from CGUIWindow | |
| CGUIWindow (int id, const std::string &xmlFile) | |
| ~CGUIWindow (void) override | |
| bool | Initialize () |
| bool | Load (const std::string &strFileName, bool bContainsPath=false) |
| void | CenterWindow () |
| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | DoRender () override |
| Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant. More... | |
| void | AfterRender () |
| Do any post render activities. Check if window closing animation is finished and finalize window closing. More... | |
| virtual void | FrameMove () |
| Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function. More... | |
| void | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) |
| virtual bool | OnInfo (int actionID) |
| virtual void | ClearBackground () |
| Clear the background (if necessary) prior to rendering the window. More... | |
| bool | OnMove (int fromControl, int moveAction) |
| bool | ControlGroupHasFocus (int groupID, int controlID) |
| void | SetID (int id) override |
| virtual bool | HasID (int controlID) const |
| const std::vector< int > & | GetIDRange () const |
| int | GetPreviousWindow () |
| CRect | GetScaledBounds () const |
| void | ClearAll () override |
| virtual void | AllocResources (bool forceLoad=false) |
| void | FreeResources (bool forceUnLoad=false) override |
| void | DynamicResourceAlloc (bool bOnOff) override |
| virtual bool | IsMediaWindow () const |
| virtual bool | HasListItems () const |
| virtual CFileItemPtr | GetCurrentListItem (int offset=0) |
| virtual int | GetViewContainerID () const |
| virtual int | GetViewCount () const |
| virtual bool | CanBeActivated () const |
| virtual bool | IsActive () const |
| void | SetCoordsRes (const RESOLUTION_INFO &res) |
| const RESOLUTION_INFO & | GetCoordsRes () const |
| void | SetLoadType (LOAD_TYPE loadType) |
| LOAD_TYPE | GetLoadType () |
| int | GetRenderOrder () |
| void | SetInitialVisibility () override |
| bool | IsVisible () const override |
| virtual bool | HasVisibleControls () |
| bool | IsAnimating (ANIMATION_TYPE animType) override |
| bool | IsCustom () const |
| Return if the window is a custom window. More... | |
| void | SetCustom (bool custom) |
| Mark this window as custom window. More... | |
| void | DisableAnimations () |
| virtual void | ResetControlStates () |
| void | UpdateControlStats () override |
| void | SetRunActionsManually () |
| void | RunLoadActions () const |
| void | RunUnloadActions () const |
| void | SetProperty (const std::string &key, const CVariant &value) |
| Set a property Sets the value of a property referenced by a key. More... | |
| CVariant | GetProperty (const std::string &key) const |
| Retrieve a property. More... | |
| void | ClearProperties () |
| Clear a all the window's properties. More... | |
| bool | HasSaveLastControl () const |
| void | AllocResources () override |
Public Member Functions inherited from CGUIControlGroup | |
| CGUIControlGroup () | |
| CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlGroup (const CGUIControlGroup &from) | |
| ~CGUIControlGroup (void) override | |
| CGUIControlGroup * | Clone () const override |
| void | RenderEx () override |
| virtual bool | SendControlMessage (CGUIMessage &message) |
| bool | HasFocus () const override |
| bool | CanFocus () const override |
| EVENT_RESULT | SendMouseEvent (const CPoint &point, const CMouseEvent &event) override |
| React to a mouse event. More... | |
| void | UnfocusFromPoint (const CPoint &point) override |
| Unfocus the control if the given point on screen is not within it's boundary. More... | |
| bool | HasAnimation (ANIMATION_TYPE anim) override |
| void | QueueAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimations () override |
| int | GetFocusedControlID () const |
| CGUIControl * | GetFocusedControl () const |
| virtual CGUIControl * | GetFirstFocusableControl (int id) |
| virtual void | AddControl (CGUIControl *control, int position=-1) |
| bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
| virtual bool | RemoveControl (const CGUIControl *control) |
| void | SetDefaultControl (int id, bool always) |
| void | SetRenderFocusedLast (bool renderLast) |
| void | SaveStates (std::vector< CControlState > &states) override |
| bool | IsGroup () const override |
Public Member Functions inherited from CGUIControlLookup | |
| CGUIControlLookup ()=default | |
| CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlLookup (const CGUIControlLookup &from) | |
| ~CGUIControlLookup (void) override=default | |
| CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
Public Member Functions inherited from CGUIControl | |
| CGUIControl () | |
| CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControl (const CGUIControl &) | |
| virtual | ~CGUIControl (void) |
| bool | HasProcessed () const |
| Returns whether or not we have processed. More... | |
| virtual void | OnUp () |
| virtual void | OnDown () |
| virtual void | OnLeft () |
| virtual void | OnRight () |
| virtual bool | OnBack () |
| virtual bool | OnInfo () |
| virtual void | OnNextControl () |
| virtual void | OnPrevControl () |
| virtual void | OnFocus () |
| virtual void | OnUnFocus () |
| virtual bool | HitTest (const CPoint &point) const |
| Used to test whether the point is inside a control. More... | |
| virtual int | GetID (void) const |
| int | GetParentID () const |
| virtual bool | IsDynamicallyAllocated () |
| bool | IsVisibleFromSkin () const |
| virtual bool | IsDisabled () const |
| virtual void | SetPosition (float posX, float posY) |
| virtual void | SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color) |
| virtual void | SetCamera (const CPoint &camera) |
| virtual void | SetStereoFactor (const float &factor) |
| bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
| CPoint | GetRenderPosition () const |
| virtual float | GetXPosition () const |
| virtual float | GetYPosition () const |
| virtual float | GetWidth () const |
| virtual float | GetHeight () const |
| void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
| bool | IsControlDirty () const |
| const CRect & | GetRenderRegion () const |
| return the render region in screen coordinates of this control More... | |
| virtual CRect | CalcRenderRegion () const |
| calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion More... | |
| void | SetActions (const ActionMap &actions) |
| void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
| Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More... | |
| CGUIAction | GetAction (int actionID) const |
| Get an action the control can be perform. More... | |
| bool | Navigate (int direction) const |
| Start navigating in given direction. More... | |
| virtual void | SetFocus (bool focus) |
| virtual void | SetWidth (float width) |
| virtual void | SetHeight (float height) |
| virtual void | SetVisible (bool bVisible, bool setVisState=false) |
| void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
| bool | HasVisibleCondition () const |
| void | SetEnableCondition (const std::string &expression) |
| virtual void | UpdateVisibility (const CGUIListItem *item) |
| virtual void | SetEnabled (bool bEnable) |
| virtual void | SetInvalid () |
| virtual void | SetPulseOnSelect (bool pulse) |
| virtual std::string | GetDescription () const |
| virtual std::string | GetDescriptionByIndex (int index) const |
| void | SetAnimations (const std::vector< CAnimation > &animations) |
| const std::vector< CAnimation > & | GetAnimations () const |
| CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
| virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
| virtual void | SetPushUpdates (bool pushUpdates) |
| virtual bool | IsContainer () const |
| virtual bool | GetCondition (int condition, int data) const |
| void | SetParentControl (CGUIControl *control) |
| CGUIControl * | GetParentControl (void) const |
| void | SetControlStats (GUICONTROLSTATS *controlStats) |
| GUICONTROLTYPES | GetControlType () const |
Additional Inherited Members | |
Public Types inherited from CGUIWindow | |
| enum | LOAD_TYPE { LOAD_EVERY_TIME , LOAD_ON_GUI_INIT , KEEP_IN_MEMORY } |
Public Types inherited from CGUIControl | |
| enum | GUICONTROLTYPES { GUICONTROL_UNKNOWN , GUICONTROL_BUTTON , GUICONTROL_FADELABEL , GUICONTROL_IMAGE , GUICONTROL_BORDEREDIMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_PROGRESS , GUICONTROL_RADIO , GUICONTROL_RSS , GUICONTROL_SLIDER , GUICONTROL_SETTINGS_SLIDER , GUICONTROL_SPIN , GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON , GUICONTROL_VIDEO , GUICONTROL_GAME , GUICONTROL_MOVER , GUICONTROL_RESIZE , GUICONTROL_EDIT , GUICONTROL_VISUALISATION , GUICONTROL_RENDERADDON , GUICONTROL_MULTI_IMAGE , GUICONTROL_GROUP , GUICONTROL_GROUPLIST , GUICONTROL_SCROLLBAR , GUICONTROL_LISTLABEL , GUICONTROL_GAMECONTROLLER , GUICONTAINER_LIST , GUICONTAINER_WRAPLIST , GUICONTAINER_FIXEDLIST , GUICONTAINER_EPGGRID , GUICONTAINER_PANEL , GUICONTROL_RANGES , GUICONTROL_COLORBUTTON } |
| enum | GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE } |
| enum | GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS } |
| typedef std::map< int, CGUIAction > | ActionMap |
| Set actions to perform on navigation. More... | |
Protected Types inherited from CGUIControlGroup | |
| typedef std::vector< CGUIControl * >::iterator | iControls |
| typedef std::vector< CGUIControl * >::const_iterator | ciControls |
| typedef std::vector< CGUIControl * >::reverse_iterator | rControls |
| typedef std::vector< CGUIControl * >::const_reverse_iterator | crControls |
Protected Types inherited from CGUIControlLookup | |
| typedef std::multimap< int, CGUIControl * > | LookupMap |
Protected Member Functions inherited from CGUIDialog | |
| bool | Load (TiXmlElement *pRootElement) override |
| Loads the window from the given XML element. More... | |
| void | SetDefaults () override |
| void | OnWindowLoaded () override |
| virtual void | UpdateVisibility () |
| virtual void | Open_Internal (bool bProcessRenderLoop, const std::string ¶m="") |
| void | ProcessRenderLoop (bool renderOnly=false) |
Protected Member Functions inherited from CGUIWindow | |
| EVENT_RESULT | OnMouseEvent (const CPoint &point, const CMouseEvent &event) override |
| Perform a mouse action. More... | |
| virtual bool | LoadXML (const std::string &strPath, const std::string &strLowerPath) |
| Load the window XML from the given path. More... | |
| virtual std::unique_ptr< TiXmlElement > | Prepare (TiXmlElement *pRootElement) |
| Prepare the XML for load. More... | |
| bool | NeedLoad () const |
| Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed. More... | |
| virtual void | OnWindowUnload () |
| void | Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true) |
| EVENT_RESULT | OnMouseAction (const CAction &action) |
| bool | Animate (unsigned int currentTime) override |
| bool | CheckAnimation (ANIMATION_TYPE animType) override |
| virtual void | SaveControlStates () |
| virtual void | RestoreControlStates () |
| void | OnEditChanged (int id, std::string &text) |
| bool | SendMessage (int message, int id, int param1=0, int param2=0) |
| void | LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect) |
| CPoint | GetPosition () const override |
Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin. More... | |
Protected Member Functions inherited from CGUIControlLookup | |
| bool | IsValidControl (const CGUIControl *control) const |
| Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. More... | |
| std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
| void | AddLookup (CGUIControl *control) |
| void | RemoveLookup (CGUIControl *control) |
| void | RemoveLookup () |
| const LookupMap & | GetLookup () const |
| void | ClearLookup () |
Protected Member Functions inherited from CGUIControl | |
| virtual bool | OnMouseOver (const CPoint &point) |
| Called when the mouse is over the control. Default implementation selects the control. More... | |
| virtual bool | CanFocusFromPoint (const CPoint &point) const |
| Test whether we can focus a control from a point on screen. More... | |
| virtual bool | UpdateColors (const CGUIListItem *item) |
| void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
| bool | SendWindowMessage (CGUIMessage &message) const |
Protected Member Functions inherited from XbmcThreads::CountingLockable< XbmcThreads::CRecursiveMutex > | |
| CountingLockable ()=default | |
| void | lock () |
| bool | try_lock () |
| void | unlock () |
| unsigned int | exit (unsigned int leave=0) |
| void | restore (unsigned int restoreCount) |
| XbmcThreads::CRecursiveMutex & | get_underlying () |
Static Protected Attributes inherited from CGUIControl | |
| static const unsigned int | DIRTY_STATE_CONTROL = 1 |
| static const unsigned int | DIRTY_STATE_CHILD = 2 |
| CGUIDialogTeletext::CGUIDialogTeletext | ( | void | ) |
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overridedefault |
Reimplemented from CGUIDialog.
Reimplemented from CGUIDialog.
Reimplemented from CGUIDialog.
Called on window open.
Reimplemented from CGUIWindow.
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overridevirtual |
Reimplemented from CGUIDialog.
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overridevirtual |
Reimplemented from CGUIControlGroup.
Reimplemented from CGUIDialog.
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