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Kodi Docs 20.0
Kodi is an open source media player and entertainment hub.
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#include <GUIWindowStartup.h>
Public Member Functions | |
| CGUIWindowStartup (void) | |
| ~CGUIWindowStartup (void) override | |
| bool | OnAction (const CAction &action) override |
| void | OnDeinitWindow (int nextWindowID) override |
Public Member Functions inherited from CGUIWindow | |
| CGUIWindow (int id, const std::string &xmlFile) | |
| ~CGUIWindow (void) override | |
| bool | Initialize () |
| bool | Load (const std::string &strFileName, bool bContainsPath=false) |
| void | CenterWindow () |
| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | DoRender () override |
| Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant. More... | |
| void | AfterRender () |
| Do any post render activities. Check if window closing animation is finished and finalize window closing. More... | |
| virtual void | FrameMove () |
| Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function. More... | |
| void | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) |
| virtual bool | OnBack (int actionID) |
| virtual bool | OnInfo (int actionID) |
| virtual void | ClearBackground () |
| Clear the background (if necessary) prior to rendering the window. More... | |
| bool | OnMove (int fromControl, int moveAction) |
| bool | OnMessage (CGUIMessage &message) override |
| bool | ControlGroupHasFocus (int groupID, int controlID) |
| void | SetID (int id) override |
| virtual bool | HasID (int controlID) const |
| const std::vector< int > & | GetIDRange () const |
| int | GetPreviousWindow () |
| CRect | GetScaledBounds () const |
| void | ClearAll () override |
| virtual void | AllocResources (bool forceLoad=false) |
| void | FreeResources (bool forceUnLoad=false) override |
| void | DynamicResourceAlloc (bool bOnOff) override |
| virtual bool | IsDialog () const |
| virtual bool | IsDialogRunning () const |
| virtual bool | IsModalDialog () const |
| virtual bool | IsMediaWindow () const |
| virtual bool | HasListItems () const |
| virtual bool | IsSoundEnabled () const |
| virtual CFileItemPtr | GetCurrentListItem (int offset=0) |
| virtual int | GetViewContainerID () const |
| virtual int | GetViewCount () const |
| virtual bool | CanBeActivated () const |
| virtual bool | IsActive () const |
| void | SetCoordsRes (const RESOLUTION_INFO &res) |
| const RESOLUTION_INFO & | GetCoordsRes () const |
| void | SetLoadType (LOAD_TYPE loadType) |
| LOAD_TYPE | GetLoadType () |
| int | GetRenderOrder () |
| void | SetInitialVisibility () override |
| bool | IsVisible () const override |
| virtual bool | HasVisibleControls () |
| bool | IsAnimating (ANIMATION_TYPE animType) override |
| bool | IsCustom () const |
| Return if the window is a custom window. More... | |
| void | SetCustom (bool custom) |
| Mark this window as custom window. More... | |
| void | DisableAnimations () |
| virtual void | ResetControlStates () |
| void | UpdateControlStats () override |
| void | SetRunActionsManually () |
| void | RunLoadActions () const |
| void | RunUnloadActions () const |
| void | SetProperty (const std::string &key, const CVariant &value) |
| Set a property Sets the value of a property referenced by a key. More... | |
| CVariant | GetProperty (const std::string &key) const |
| Retrieve a property. More... | |
| void | ClearProperties () |
| Clear a all the window's properties. More... | |
| bool | HasSaveLastControl () const |
| void | AllocResources () override |
Public Member Functions inherited from CGUIControlGroup | |
| CGUIControlGroup () | |
| CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlGroup (const CGUIControlGroup &from) | |
| ~CGUIControlGroup (void) override | |
| CGUIControlGroup * | Clone () const override |
| void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | Render () override |
| void | RenderEx () override |
| virtual bool | SendControlMessage (CGUIMessage &message) |
| bool | HasFocus () const override |
| bool | CanFocus () const override |
| EVENT_RESULT | SendMouseEvent (const CPoint &point, const CMouseEvent &event) override |
| React to a mouse event. More... | |
| void | UnfocusFromPoint (const CPoint &point) override |
| Unfocus the control if the given point on screen is not within it's boundary. More... | |
| bool | HasAnimation (ANIMATION_TYPE anim) override |
| void | QueueAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimations () override |
| int | GetFocusedControlID () const |
| CGUIControl * | GetFocusedControl () const |
| virtual CGUIControl * | GetFirstFocusableControl (int id) |
| virtual void | AddControl (CGUIControl *control, int position=-1) |
| bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
| virtual bool | RemoveControl (const CGUIControl *control) |
| void | SetDefaultControl (int id, bool always) |
| void | SetRenderFocusedLast (bool renderLast) |
| void | SaveStates (std::vector< CControlState > &states) override |
| bool | IsGroup () const override |
Public Member Functions inherited from CGUIControlLookup | |
| CGUIControlLookup ()=default | |
| CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlLookup (const CGUIControlLookup &from) | |
| ~CGUIControlLookup (void) override=default | |
| CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
Public Member Functions inherited from CGUIControl | |
| CGUIControl () | |
| CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControl (const CGUIControl &) | |
| virtual | ~CGUIControl (void) |
| bool | HasProcessed () const |
| Returns whether or not we have processed. More... | |
| virtual void | OnUp () |
| virtual void | OnDown () |
| virtual void | OnLeft () |
| virtual void | OnRight () |
| virtual bool | OnBack () |
| virtual bool | OnInfo () |
| virtual void | OnNextControl () |
| virtual void | OnPrevControl () |
| virtual void | OnFocus () |
| virtual void | OnUnFocus () |
| virtual bool | HitTest (const CPoint &point) const |
| Used to test whether the point is inside a control. More... | |
| virtual int | GetID (void) const |
| int | GetParentID () const |
| virtual bool | IsDynamicallyAllocated () |
| bool | IsVisibleFromSkin () const |
| virtual bool | IsDisabled () const |
| virtual void | SetPosition (float posX, float posY) |
| virtual void | SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color) |
| virtual void | SetCamera (const CPoint &camera) |
| virtual void | SetStereoFactor (const float &factor) |
| bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
| CPoint | GetRenderPosition () const |
| virtual float | GetXPosition () const |
| virtual float | GetYPosition () const |
| virtual float | GetWidth () const |
| virtual float | GetHeight () const |
| void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
| bool | IsControlDirty () const |
| const CRect & | GetRenderRegion () const |
| return the render region in screen coordinates of this control More... | |
| virtual CRect | CalcRenderRegion () const |
| calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion More... | |
| void | SetActions (const ActionMap &actions) |
| void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
| Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More... | |
| CGUIAction | GetAction (int actionID) const |
| Get an action the control can be perform. More... | |
| bool | Navigate (int direction) const |
| Start navigating in given direction. More... | |
| virtual void | SetFocus (bool focus) |
| virtual void | SetWidth (float width) |
| virtual void | SetHeight (float height) |
| virtual void | SetVisible (bool bVisible, bool setVisState=false) |
| void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
| bool | HasVisibleCondition () const |
| void | SetEnableCondition (const std::string &expression) |
| virtual void | UpdateVisibility (const CGUIListItem *item) |
| virtual void | SetEnabled (bool bEnable) |
| virtual void | SetInvalid () |
| virtual void | SetPulseOnSelect (bool pulse) |
| virtual std::string | GetDescription () const |
| virtual std::string | GetDescriptionByIndex (int index) const |
| void | SetAnimations (const std::vector< CAnimation > &animations) |
| const std::vector< CAnimation > & | GetAnimations () const |
| CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
| virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
| virtual void | SetPushUpdates (bool pushUpdates) |
| virtual bool | IsContainer () const |
| virtual bool | GetCondition (int condition, int data) const |
| void | SetParentControl (CGUIControl *control) |
| CGUIControl * | GetParentControl (void) const |
| void | SetControlStats (GUICONTROLSTATS *controlStats) |
| GUICONTROLTYPES | GetControlType () const |
| CGUIWindowStartup::CGUIWindowStartup | ( | void | ) |
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overridedefault |
Reimplemented from CGUIWindow.
Reimplemented from CGUIWindow.