CShader - base class.
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#include <Shader.h>
◆ CShader()
| kodi::gui::gl::CShader::CShader |
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| ) |
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default |
◆ ~CShader()
| virtual kodi::gui::gl::CShader::~CShader |
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virtualdefault |
◆ Compile()
| virtual bool kodi::gui::gl::CShader::Compile |
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const std::string & |
extraBegin = "", |
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const std::string & |
extraEnd = "" |
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) |
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pure virtual |
◆ Free()
| virtual void kodi::gui::gl::CShader::Free |
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pure virtual |
◆ Handle()
| virtual GLuint kodi::gui::gl::CShader::Handle |
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pure virtual |
◆ LoadSource()
| bool kodi::gui::gl::CShader::LoadSource |
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const std::string & |
file | ) |
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inline |
◆ OK()
| bool kodi::gui::gl::CShader::OK |
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const |
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inline |
◆ m_compiled
| bool kodi::gui::gl::CShader::m_compiled = false |
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protected |
◆ m_lastLog
| std::string kodi::gui::gl::CShader::m_lastLog |
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protected |
◆ m_source
| std::string kodi::gui::gl::CShader::m_source |
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protected |
The documentation for this class was generated from the following file: