|
| | CGUIDialogFullScreenInfo (void) |
| |
| | ~CGUIDialogFullScreenInfo (void) override |
| |
| bool | OnAction (const CAction &action) override |
| |
| | CGUIDialog (int id, const std::string &xmlFile, DialogModalityType modalityType=DialogModalityType::MODAL) |
| |
| | ~CGUIDialog (void) override |
| |
| bool | OnMessage (CGUIMessage &message) override |
| |
| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| |
| void | Render () override |
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| void | Open (const std::string ¶m="") |
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| void | Open (bool bProcessRenderLoop, const std::string ¶m="") |
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| bool | OnBack (int actionID) override |
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| bool | IsDialogRunning () const override |
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| bool | IsDialog () const override |
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| bool | IsModalDialog () const override |
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| virtual DialogModalityType | GetModalityType () const |
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| void | SetAutoClose (unsigned int timeoutMs) |
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| void | ResetAutoClose (void) |
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| void | CancelAutoClose (void) |
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| bool | IsAutoClosed (void) const |
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| void | SetSound (bool OnOff) |
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| bool | IsSoundEnabled () const override |
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| | CGUIWindow (int id, const std::string &xmlFile) |
| |
| | ~CGUIWindow (void) override |
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| bool | Initialize () |
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| bool | Load (const std::string &strFileName, bool bContainsPath=false) |
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| void | CenterWindow () |
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| void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| |
| void | DoRender () override |
| | Main render function, called every frame. Window classes should override this only if they need to alter how something is rendered. General updating on a per-frame basis should be handled in FrameMove instead, as DoRender is not necessarily re-entrant. More...
|
| |
| void | AfterRender () |
| | Do any post render activities. Check if window closing animation is finished and finalize window closing. More...
|
| |
| virtual void | FrameMove () |
| | Main update function, called every frame prior to rendering Any window that requires updating on a frame by frame basis (such as to maintain timers and the like) should override this function. More...
|
| |
| void | Close (bool forceClose=false, int nextWindowID=0, bool enableSound=true, bool bWait=true) |
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| virtual bool | OnInfo (int actionID) |
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| virtual void | ClearBackground () |
| | Clear the background (if necessary) prior to rendering the window. More...
|
| |
| bool | OnMove (int fromControl, int moveAction) |
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| bool | OnMessage (CGUIMessage &message) override |
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| bool | ControlGroupHasFocus (int groupID, int controlID) |
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| void | SetID (int id) override |
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| virtual bool | HasID (int controlID) const |
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| const std::vector< int > & | GetIDRange () const |
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| int | GetPreviousWindow () |
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| CRect | GetScaledBounds () const |
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| void | ClearAll () override |
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| virtual void | AllocResources (bool forceLoad=false) |
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| void | FreeResources (bool forceUnLoad=false) override |
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| void | DynamicResourceAlloc (bool bOnOff) override |
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| virtual bool | IsMediaWindow () const |
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| virtual bool | HasListItems () const |
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| virtual CFileItemPtr | GetCurrentListItem (int offset=0) |
| |
| virtual int | GetViewContainerID () const |
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| virtual int | GetViewCount () const |
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| virtual bool | CanBeActivated () const |
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| virtual bool | IsActive () const |
| |
| void | SetCoordsRes (const RESOLUTION_INFO &res) |
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| const RESOLUTION_INFO & | GetCoordsRes () const |
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| void | SetLoadType (LOAD_TYPE loadType) |
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| LOAD_TYPE | GetLoadType () |
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| int | GetRenderOrder () |
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| void | SetInitialVisibility () override |
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| bool | IsVisible () const override |
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| virtual bool | HasVisibleControls () |
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| bool | IsAnimating (ANIMATION_TYPE animType) override |
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| bool | IsCustom () const |
| | Return if the window is a custom window. More...
|
| |
| void | SetCustom (bool custom) |
| | Mark this window as custom window. More...
|
| |
| void | DisableAnimations () |
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| virtual void | ResetControlStates () |
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| void | UpdateControlStats () override |
| |
| void | SetRunActionsManually () |
| |
| void | RunLoadActions () const |
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| void | RunUnloadActions () const |
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| void | SetProperty (const std::string &key, const CVariant &value) |
| | Set a property Sets the value of a property referenced by a key. More...
|
| |
| CVariant | GetProperty (const std::string &key) const |
| | Retrieve a property. More...
|
| |
| void | ClearProperties () |
| | Clear a all the window's properties. More...
|
| |
| bool | HasSaveLastControl () const |
| |
| void | AllocResources () override |
| |
| | CGUIControlGroup () |
| |
| | CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) |
| |
| | CGUIControlGroup (const CGUIControlGroup &from) |
| |
| | ~CGUIControlGroup (void) override |
| |
| CGUIControlGroup * | Clone () const override |
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| void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| |
| void | RenderEx () override |
| |
| virtual bool | SendControlMessage (CGUIMessage &message) |
| |
| bool | HasFocus () const override |
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| bool | CanFocus () const override |
| |
| EVENT_RESULT | SendMouseEvent (const CPoint &point, const CMouseEvent &event) override |
| | React to a mouse event. More...
|
| |
| void | UnfocusFromPoint (const CPoint &point) override |
| | Unfocus the control if the given point on screen is not within it's boundary. More...
|
| |
| bool | HasAnimation (ANIMATION_TYPE anim) override |
| |
| void | QueueAnimation (ANIMATION_TYPE anim) override |
| |
| void | ResetAnimation (ANIMATION_TYPE anim) override |
| |
| void | ResetAnimations () override |
| |
| int | GetFocusedControlID () const |
| |
| CGUIControl * | GetFocusedControl () const |
| |
| virtual CGUIControl * | GetFirstFocusableControl (int id) |
| |
| virtual void | AddControl (CGUIControl *control, int position=-1) |
| |
| bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
| |
| virtual bool | RemoveControl (const CGUIControl *control) |
| |
| void | SetDefaultControl (int id, bool always) |
| |
| void | SetRenderFocusedLast (bool renderLast) |
| |
| void | SaveStates (std::vector< CControlState > &states) override |
| |
| bool | IsGroup () const override |
| |
| | CGUIControlLookup ()=default |
| |
| | CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) |
| |
| | CGUIControlLookup (const CGUIControlLookup &from) |
| |
| | ~CGUIControlLookup (void) override=default |
| |
| CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
| |
| | CGUIControl () |
| |
| | CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) |
| |
| | CGUIControl (const CGUIControl &) |
| |
| virtual | ~CGUIControl (void) |
| |
| bool | HasProcessed () const |
| | Returns whether or not we have processed. More...
|
| |
| virtual void | OnUp () |
| |
| virtual void | OnDown () |
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| virtual void | OnLeft () |
| |
| virtual void | OnRight () |
| |
| virtual bool | OnBack () |
| |
| virtual bool | OnInfo () |
| |
| virtual void | OnNextControl () |
| |
| virtual void | OnPrevControl () |
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| virtual void | OnFocus () |
| |
| virtual void | OnUnFocus () |
| |
| virtual bool | HitTest (const CPoint &point) const |
| | Used to test whether the point is inside a control. More...
|
| |
| virtual int | GetID (void) const |
| |
| int | GetParentID () const |
| |
| virtual bool | IsDynamicallyAllocated () |
| |
| bool | IsVisibleFromSkin () const |
| |
| virtual bool | IsDisabled () const |
| |
| virtual void | SetPosition (float posX, float posY) |
| |
| virtual void | SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color) |
| |
| virtual void | SetCamera (const CPoint &camera) |
| |
| virtual void | SetStereoFactor (const float &factor) |
| |
| bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
| |
| CPoint | GetRenderPosition () const |
| |
| virtual float | GetXPosition () const |
| |
| virtual float | GetYPosition () const |
| |
| virtual float | GetWidth () const |
| |
| virtual float | GetHeight () const |
| |
| void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
| |
| bool | IsControlDirty () const |
| |
| const CRect & | GetRenderRegion () const |
| | return the render region in screen coordinates of this control More...
|
| |
| virtual CRect | CalcRenderRegion () const |
| | calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion More...
|
| |
| void | SetActions (const ActionMap &actions) |
| |
| void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
| | Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More...
|
| |
| CGUIAction | GetAction (int actionID) const |
| | Get an action the control can be perform. More...
|
| |
| bool | Navigate (int direction) const |
| | Start navigating in given direction. More...
|
| |
| virtual void | SetFocus (bool focus) |
| |
| virtual void | SetWidth (float width) |
| |
| virtual void | SetHeight (float height) |
| |
| virtual void | SetVisible (bool bVisible, bool setVisState=false) |
| |
| void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
| |
| bool | HasVisibleCondition () const |
| |
| void | SetEnableCondition (const std::string &expression) |
| |
| virtual void | UpdateVisibility (const CGUIListItem *item) |
| |
| virtual void | SetEnabled (bool bEnable) |
| |
| virtual void | SetInvalid () |
| |
| virtual void | SetPulseOnSelect (bool pulse) |
| |
| virtual std::string | GetDescription () const |
| |
| virtual std::string | GetDescriptionByIndex (int index) const |
| |
| void | SetAnimations (const std::vector< CAnimation > &animations) |
| |
| const std::vector< CAnimation > & | GetAnimations () const |
| |
| CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
| |
| virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
| |
| virtual void | SetPushUpdates (bool pushUpdates) |
| |
| virtual bool | IsContainer () const |
| |
| virtual bool | GetCondition (int condition, int data) const |
| |
| void | SetParentControl (CGUIControl *control) |
| |
| CGUIControl * | GetParentControl (void) const |
| |
| void | SetControlStats (GUICONTROLSTATS *controlStats) |
| |
| GUICONTROLTYPES | GetControlType () const |
| |
|
| enum | LOAD_TYPE { LOAD_EVERY_TIME
, LOAD_ON_GUI_INIT
, KEEP_IN_MEMORY
} |
| |
| enum | GUICONTROLTYPES {
GUICONTROL_UNKNOWN
, GUICONTROL_BUTTON
, GUICONTROL_FADELABEL
, GUICONTROL_IMAGE
,
GUICONTROL_BORDEREDIMAGE
, GUICONTROL_LABEL
, GUICONTROL_LISTGROUP
, GUICONTROL_PROGRESS
,
GUICONTROL_RADIO
, GUICONTROL_RSS
, GUICONTROL_SLIDER
, GUICONTROL_SETTINGS_SLIDER
,
GUICONTROL_SPIN
, GUICONTROL_SPINEX
, GUICONTROL_TEXTBOX
, GUICONTROL_TOGGLEBUTTON
,
GUICONTROL_VIDEO
, GUICONTROL_GAME
, GUICONTROL_MOVER
, GUICONTROL_RESIZE
,
GUICONTROL_EDIT
, GUICONTROL_VISUALISATION
, GUICONTROL_RENDERADDON
, GUICONTROL_MULTI_IMAGE
,
GUICONTROL_GROUP
, GUICONTROL_GROUPLIST
, GUICONTROL_SCROLLBAR
, GUICONTROL_LISTLABEL
,
GUICONTROL_GAMECONTROLLER
, GUICONTAINER_LIST
, GUICONTAINER_WRAPLIST
, GUICONTAINER_FIXEDLIST
,
GUICONTAINER_EPGGRID
, GUICONTAINER_PANEL
, GUICONTROL_RANGES
, GUICONTROL_COLORBUTTON
} |
| |
| enum | GUIVISIBLE { HIDDEN = 0
, DELAYED
, VISIBLE
} |
| |
| enum | GUISCROLLVALUE { FOCUS = 0
, NEVER
, ALWAYS
} |
| |
| typedef std::map< int, CGUIAction > | ActionMap |
| | Set actions to perform on navigation. More...
|
| |
| typedef std::vector< CGUIControl * >::iterator | iControls |
| |
| typedef std::vector< CGUIControl * >::const_iterator | ciControls |
| |
| typedef std::vector< CGUIControl * >::reverse_iterator | rControls |
| |
| typedef std::vector< CGUIControl * >::const_reverse_iterator | crControls |
| |
| typedef std::multimap< int, CGUIControl * > | LookupMap |
| |
| bool | Load (TiXmlElement *pRootElement) override |
| | Loads the window from the given XML element. More...
|
| |
| void | SetDefaults () override |
| |
| void | OnWindowLoaded () override |
| |
| virtual void | UpdateVisibility () |
| |
| virtual void | Open_Internal (bool bProcessRenderLoop, const std::string ¶m="") |
| |
| void | OnDeinitWindow (int nextWindowID) override |
| |
| void | ProcessRenderLoop (bool renderOnly=false) |
| |
| EVENT_RESULT | OnMouseEvent (const CPoint &point, const CMouseEvent &event) override |
| | Perform a mouse action. More...
|
| |
| virtual bool | LoadXML (const std::string &strPath, const std::string &strLowerPath) |
| | Load the window XML from the given path. More...
|
| |
| virtual std::unique_ptr< TiXmlElement > | Prepare (TiXmlElement *pRootElement) |
| | Prepare the XML for load. More...
|
| |
| bool | NeedLoad () const |
| | Check if window needs a (re)load. The window need to be (re)loaded when window is not loaded or include conditions values were changed. More...
|
| |
| virtual void | OnWindowUnload () |
| |
| virtual void | OnInitWindow () |
| | Called on window open. More...
|
| |
| void | Close_Internal (bool forceClose=false, int nextWindowID=0, bool enableSound=true) |
| |
| EVENT_RESULT | OnMouseAction (const CAction &action) |
| |
| bool | Animate (unsigned int currentTime) override |
| |
| bool | CheckAnimation (ANIMATION_TYPE animType) override |
| |
| virtual void | SaveControlStates () |
| |
| virtual void | RestoreControlStates () |
| |
| void | OnEditChanged (int id, std::string &text) |
| |
| bool | SendMessage (int message, int id, int param1=0, int param2=0) |
| |
| void | LoadControl (TiXmlElement *pControl, CGUIControlGroup *pGroup, const CRect &rect) |
| |
| CPoint | GetPosition () const override |
| | Grabs the window's top,left position in skin coordinates The window origin may change based on <origin> tag conditions in the skin. More...
|
| |
| bool | IsValidControl (const CGUIControl *control) const |
| | Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. More...
|
| |
| std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
| |
| void | AddLookup (CGUIControl *control) |
| |
| void | RemoveLookup (CGUIControl *control) |
| |
| void | RemoveLookup () |
| |
| const LookupMap & | GetLookup () const |
| |
| void | ClearLookup () |
| |
| virtual bool | OnMouseOver (const CPoint &point) |
| | Called when the mouse is over the control. Default implementation selects the control. More...
|
| |
| virtual bool | CanFocusFromPoint (const CPoint &point) const |
| | Test whether we can focus a control from a point on screen. More...
|
| |
| virtual bool | UpdateColors (const CGUIListItem *item) |
| |
| void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
| |
| bool | SendWindowMessage (CGUIMessage &message) const |
| |
| | CountingLockable ()=default |
| |
| void | lock () |
| |
| bool | try_lock () |
| |
| void | unlock () |
| |
| unsigned int | exit (unsigned int leave=0) |
| |
| void | restore (unsigned int restoreCount) |
| |
| XbmcThreads::CRecursiveMutex & | get_underlying () |
| |
| bool | m_wasRunning |
| | true if we were running during the last DoProcess() More...
|
| |
| bool | m_autoClosing |
| |
| bool | m_enableSound |
| |
| unsigned int | m_showStartTime |
| |
| unsigned int | m_showDuration |
| |
| bool | m_bAutoClosed |
| |
| DialogModalityType | m_modalityType |
| |
| std::vector< int > | m_idRange |
| |
| RESOLUTION_INFO | m_coordsRes |
| |
| bool | m_needsScaling |
| |
| bool | m_windowLoaded |
| |
| LOAD_TYPE | m_loadType |
| |
| bool | m_dynamicResourceAlloc |
| |
| bool | m_closing |
| |
| bool | m_active |
| |
| KODI::GUILIB::GUIINFO::CGUIInfoColor | m_clearBackground |
| |
| int | m_renderOrder |
| |
| std::vector< COrigin > | m_origins |
| |
| int | m_lastControlID |
| |
| std::vector< CControlState > | m_controlStates |
| |
| int | m_previousWindow |
| |
| bool | m_animationsEnabled |
| |
| CGUIAction | m_loadActions |
| |
| CGUIAction | m_unloadActions |
| |
| TiXmlElement * | m_windowXMLRootElement |
| |
| bool | m_manualRunActions |
| |
| int | m_exclusiveMouseControl |
| | id of child control that wishes to receive all mouse events More...
|
| |
| int | m_menuControlID |
| |
| int | m_menuLastFocusedControlID |
| |
| bool | m_custom |
| |
| std::vector< CGUIControl * > | m_children |
| |
| int | m_defaultControl |
| |
| bool | m_defaultAlways |
| |
| int | m_focusedControl |
| |
| bool | m_renderFocusedLast |
| |
| ActionMap | m_actions |
| |
| float | m_posX |
| |
| float | m_posY |
| |
| float | m_height |
| |
| float | m_width |
| |
| CRect | m_hitRect |
| |
| UTILS::COLOR::Color | m_hitColor = 0xffffffff |
| |
| KODI::GUILIB::GUIINFO::CGUIInfoColor | m_diffuseColor |
| |
| int | m_controlID |
| |
| int | m_parentID |
| |
| bool | m_bHasFocus |
| |
| bool | m_bInvalidated |
| |
| bool | m_bAllocated |
| |
| bool | m_pulseOnSelect |
| |
| GUICONTROLTYPES | ControlType |
| |
| GUICONTROLSTATS * | m_controlStats |
| |
| CGUIControl * | m_parentControl |
| |
| INFO::InfoPtr | m_visibleCondition |
| |
| GUIVISIBLE | m_visible |
| |
| bool | m_visibleFromSkinCondition |
| |
| bool | m_forceHidden |
| |
| KODI::GUILIB::GUIINFO::CGUIInfoBool | m_allowHiddenFocus |
| |
| bool | m_hasProcessed |
| |
| INFO::InfoPtr | m_enableCondition |
| |
| bool | m_enabled |
| |
| bool | m_pushedUpdates |
| |
| std::vector< CAnimation > | m_animations |
| |
| CPoint | m_camera |
| |
| bool | m_hasCamera |
| |
| float | m_stereo |
| |
| TransformMatrix | m_transform |
| |
| TransformMatrix | m_cachedTransform |
| |
| unsigned int | m_controlDirtyState |
| |
| CRect | m_renderRegion |
| |
| XbmcThreads::CRecursiveMutex | mutex |
| |
| unsigned int | count |
| |
| static const unsigned int | DIRTY_STATE_CONTROL = 1 |
| |
| static const unsigned int | DIRTY_STATE_CHILD = 2 |
| |